The depths of Jam dungeon by Jernskegg

[raw]
made by Jernskegg for Ludum Dare 57 (JAM)

My Second Ludum Dare Entry

The theme "Depths" made me think of an infinite dungeon crawler. I started with that concept in mind, but limited the game to just two levels to keep the playtime short—since I know you'll be playing and giving feedback on many other entries!

Premise

Delve as deep as you can. Defeat the mobs to earn the key that unlocks the next floor.

How to Play

  • WASD — Move around
  • Left Click — Attack in the direction of your cursor
  • 1 — Use Health Potion (also clickable)
  • 2 — Use Stamina Jam (also clickable)

How to Install

Windows

  • Extract the downloaded folder.
  • Run the game by double-clicking the executable.

Linux

  1. Download and extract the game.
  2. Open a terminal in the game folder.
  3. Make the game executable: bash chmod +x JamDungeon.x86_64
  4. Run the game: bash ./JamDungeon.x86_64

Tools Used

  • Krita
  • Blender
  • Paint.NET
  • Godot

Personal Notes

This is the second game I’ve made, and it went much smoother thanks to some experience—from better planning to achieving results more quickly. I also learned to limit the number of features to avoid overwhelming myself.

I’m really proud of what I created, and I had a lot of fun making it.
It’ll be exciting to see what future me will be able to achieve!

Ratings

Overall 692th 3.167⭐ 17🧑‍⚖️
Fun 660th 3.033⭐ 17🧑‍⚖️
Innovation 737th 2.733⭐ 17🧑‍⚖️
Theme 454th 3.667⭐ 17🧑‍⚖️
Graphics 561th 3.4⭐ 17🧑‍⚖️
Humor 450th 2.767⭐ 17🧑‍⚖️
Mood 697th 3.1⭐ 17🧑‍⚖️
Given 13🗳️ 7🗨️

Feedback

Ferit
08. Apr 2025 · 03:08 UTC
Good Game, It takes too long to kill enemies, but other than that its nice!
Michal Babka
08. Apr 2025 · 15:57 UTC
Nice game. Some kind of upgrades for weapon or something would be nice, otherwise great job!
Mirinae
09. Apr 2025 · 01:05 UTC
Enemies have way too much hp.
magus77
09. Apr 2025 · 15:10 UTC
Bunching up a few enemies is a nice tactic, get up to a wall and keep slashing. I like the graphics a lot. It does lack a bit of story why we are down in the depths of the dungeon, so try adding that next time to give it more body.
Samuel Rickwood
10. Apr 2025 · 01:42 UTC
Cool little game with potential, a bit of story would be good just to add some depth, doesn't need to much just to set things up a bit and give context.
MashedPotato
10. Apr 2025 · 21:50 UTC
Cool game so far! Please keep at it. I think it's now at a great point to develop further! You got a few systems already in place, where adding more things that behave similar is often manageable effort, but increases fun by a lot.

For example: You could try adding another level, which has not only the blob-enemy, but also another type of enemy additionally on the map. Different graphics (even if it's just the same blog in green) and different HP. That variation makes it interesting. You got collision detection and item pickup already in place, so maybe you could have a golden sword (or so) lying around, that amps up your attack value per hit. Or item potions (next to the ones that already drop) that allow you to hit faster for a few seconds, i.e. shorter cooldown between hits.
drFoxxx
12. Apr 2025 · 10:19 UTC
Good concept for a solid dungeon crawler. Enemies need another hit after their HP bar are cleared, it's a little strange,
CodeRaurus
12. Apr 2025 · 12:36 UTC
Nice looking game! I liked the style.

I think instead of clicking and clicking, I would prefer just pressing the attack button.
I was little sad that the camp ended up being kind of empty.

I appreciate the AI logic you have here. Do they have path finding?

As for your plans in personal notes - I think you did well to keep your scope in check. And you will definitely improve over time. I would love to see more features implemented into this one.


Good job, keep at it!
BlushingCrow
15. Apr 2025 · 10:51 UTC
Enemies seem a bit tough, didn't feel very effective fighting them but might be a Skill Issue ;) definitely a title to revisit and polish!
Eugenik
16. Apr 2025 · 10:49 UTC
This was pretty cool haha :D.
Supersayafynn
23. Apr 2025 · 20:37 UTC
These were the toughest jam-slimes I have ever encountered.
talan huszk
25. Apr 2025 · 11:26 UTC
Literal jam game :D