Sticky's Aquarium by Salaro
I was hoping to get more done but unfortunately it just feels like a half baked idea. I wanted to add at least 3 zones with tons of different types of fish. But for my first time trying to make something this complex in this little time I am really proud of what I've done!
Controls on Itch.IO page
Art: I made all the art except for the grass tiles at the lake.
Sound: All sound effects made myself using Chiptone and Audacity

| Itch Web Build | https://soapboyy.itch.io/stickys-aquarium |
| Original URL | https://ldjam.com/events/ludum-dare/57/stickys-aquarium |
Ratings
| Overall | 266th | 3.756⭐ | 43🧑⚖️ |
| Fun | 216th | 3.707⭐ | 43🧑⚖️ |
| Innovation | 397th | 3.305⭐ | 43🧑⚖️ |
| Theme | 300th | 3.902⭐ | 43🧑⚖️ |
| Graphics | 288th | 3.951⭐ | 43🧑⚖️ |
| Audio | 328th | 3.475⭐ | 42🧑⚖️ |
| Humor | 324th | 3.09⭐ | 41🧑⚖️ |
| Mood | 371th | 3.671⭐ | 43🧑⚖️ |
| Given | 72🗳️ | 66🗨️ |
Here is how you can disable Data Caching
- pack it as a ZIP index.html is at the root-level aside the folders created by Unity
- Disable “Data Caching” when creating the WebGL build in “Player Settings” -> “Player” -> “Publishing Settings”
Some feedback, I wish I could see how much money I currently have while fishing, instead of having to go back to the store. Also having descriptions for what each of the upgrades do would be nice (though it is obvious once you are playing). Overall fantastic entry, love to see it!
Beautiful art style as well!
Instructions were a lot to take in on the front page - forgot a lot of them quickly.
Fishing minigame is p good. I always take a moment with these kinds of rhythm games to get oriented before I can get into a flow and the meter means that I could nail 4 of them in a row but still lose the fish because I was too slow to get started. Maybe if the meter replenished a bit on a correct click?
Would be neat to see a shop or more of a goal in terms of what you're trying to catch.

I love this little dude:

The main fishing mechanic was super intuitive and felt great! Loved the number popping effect to sell it. Some of the fish were super stressful, in a good way!
Sadly the game state isn't saved once clicked on the controls.
i was however a little disappointed not to find anything bigger than the third fish.
The grapics a really cohesive too, which shows that you have a nice style!
The aquarium screen (with the frogs below) is just super cute, the music is precious. Really amazing work!
A strong loop (fish>show>sell). I recommend adding music and more juice on the catching of fish.What about taking wishlist or orders from your clients, and those fishes glow or are outline, and harder to catch.
I enjoyed it a lot!
Sometimes when the new point on a ring in this minigame was spawning, it was in a place super close to the one I've just cliced on. When this happened, the fish was drawn over it, so I couldn't immediately see this point. I think it would be a good idea to introduce a minimum distance between the points in the minigame and/or maybe reduce the fish size.
this might be a personal thing but I'm never really a fan of pixelated text, while it definitely fits with the style of the game I do struggle a bit to read it. Otherwise very nice!
Does catching a fish that is already in the aquarium give some bonus? After some time the fishing became just a way to pass time to wait for visitors to drop coins.
After purchasing the coin collector it took quite some time for the coin counter to go from 500 to 0.
I got all the upgrades but I have never seen the rare sparkly fish :cry: