BreakoutBeast by Downtown
Was a Compo entry, but I finished about 3 hours too late.
Everything still made solo in the 72 hours.
ARROW KEYS: move left and right
SPACE: Jump
Unity executable.
Can look at my other projects at www.badartifacts.com
Everything still made solo in the 72 hours.
ARROW KEYS: move left and right
SPACE: Jump
Unity executable.
Can look at my other projects at www.badartifacts.com
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.11 | 616 |
| Audio(Jam) | 2.96 | 455 |
| Fun(Jam) | 3.26 | 373 |
| Graphics(Jam) | 3.81 | 319 |
| Humor(Jam) | 3.00 | 403 |
| Innovation(Jam) | 2.68 | 785 |
| Mood(Jam) | 3.00 | 599 |
| Theme(Jam) | 3.78 | 259 |
Nice job!
The game itself was nice. It was sort of basic but it's a solid game for a solo shot. The sounds helped quite a bit to me, that splat sound that people make is really satisfying haha. Also figuring out the javelin throwing patterns was interesting. It kind of contradicts your typical expectations which would be to jump onto enemies. But here it generally seemed better to try and avoid jumping since you'd typically end up in more danger. Though falling with style was definitely a thing.
It's not mind blowing but it's not bad either. Overall, it's a nice solid game you should be proud of.
- Dylan
Music could use some work.