Depths of the Void by EZduzzit
A Sci-Fi Strategy game! where you command a fleet of starships, whilst exploring deep space.
Check it out on itch: https://ezduzziteh.itch.io/depths-of-the-void
or download below VVVVVVV
First time participating in LD - I've been wanting to for a really long time I just never really had the confidence to actually do it!
WIP Screenshot after a couple of hours on day 1: 
mostly just worked on a few models and getting the space environment set up and lit decently. Basic maneuvering and UI is implemented and the turrets look at enemies... actual gameplay yet to come!
WIP Day 2: Some actual gameplay! We can move, the ai can move and we can shoot (but we don't do any damage yet), We now have some music in the main menu and the core game scene. Also created some laser sfx! Oh, and the squadrons have a boid like movement where they follow their home ship around - they don't do anything yet but they are going to eventually be able to do bombing runs on their home ships target.

WIP Day 3: A true gameplay loop has been established, with lots of bug fixes and quality of life enhancements. Ships now explode! lots of particles added. 

| Original URL | https://ldjam.com/events/ludum-dare/57/deep-void |
Ratings
| Overall | 734th | 3.071⭐ | 30🧑⚖️ |
| Fun | 687th | 2.964⭐ | 30🧑⚖️ |
| Innovation | 558th | 3.071⭐ | 30🧑⚖️ |
| Theme | 763th | 2.839⭐ | 30🧑⚖️ |
| Graphics | 681th | 3.052⭐ | 31🧑⚖️ |
| Audio | 469th | 3.054⭐ | 30🧑⚖️ |
| Mood | 718th | 3.036⭐ | 30🧑⚖️ |
| Given | 49🗳️ | 37🗨️ |
Edit:
I switched my monitor's resolution down to 1080p before launching and am able to play like normal. It's a nice experience. The pace and style really reminds me of FTL. For the first encounter, I think it would be nice if the enemy ship wouldn't move around so much, or at least have the camera pan out dependent on if the ship is visible to the player or not. I like suggestion of @wolfier for faster firing, as this would speed the game up a bit.
The music and sound are enjoyable. I'm glad to have experienced your first jam and wish you the best of luck in making more games. :)
@batthecat Thanks for the feedback! :) @sayomgwtf Thanks! Yeah I definitely want to join more jams in the future! I feel like I should have weighted the advantage towards the player at least for this prototype, I agree the encounters are rough. @tokto Thank you! @mateu I 100% agree with you, there are so many ideas I had for this game and I had to cut out a lot of stuff to scope down for the jam. I definitely want to have more tactical depth and strategy involved so that encounters are challenging, but fair, and there are multiple ways to handle them. Also I created the fighters squadrons but they don't really do anything yet, I would like to make them bomb the enemy ships and stuff @wolfier yes I agree, I want to add different weapon types like torpedoes, beams, lasers, and maybe let the player customize which weapons are on their ship. That being said, I think the speed is way too slow as it is. Thanks for playing! @trevor-lentz Ah yes I see my issue I forgot to have my ui scale with screensize so it is constant. I'm glad you enjoyed it! FTL and Flotilla are definitely big inspirations for me, I'd like to expand on this game and lean more into that roguelike adventure style. @aynu Thanks! I usually just stick to programming but I wanted to try making my own art so im glad it looks good to you! There isn't a whole lot to the game yet, but I will update the itch page if/when I expand on the game!
@binaryspark Totally agree, it is impossible to tell where you are going to end up - and that was intentional as part of my original design, but I do think it is more frustrating than fun and doesn't really add anything to the game. In my next iteration I do want to at least have previews so you can see where you are going to end up.
@k48uto Originally I was going to have the "turn based" system be more declarative in that you declare all of your moves and then every ship executes its moves simultaneously rather than one after the other - I wonder if that would work better. I wanted to make the shooting system work in the same way where each ship declares its targets and then they all shoot at the same time. I definitely do not want to turn it into a real-time game though - I'll have to do more thinking and try to come up with a more fun movement system, maybe allowing for 3 dimensional movement rather than restricting it to a 2D plane like how it is now.
Thanks all for the feedback! I'm excited to work on this project more post jam - maybe restarting from the ground up.