I'm 14 and this is deep by Enad96

Save your fishy friends from a horrible fate!
https://enad.itch.io/im-fourteen-and-this-is-deep
You must either defeat all humans, or convince them to stop fishing!
Controls:
-WASD to swim/walk
-Space/Shift to jump
-Left click to take out weapon or attack
-R to put Weapon away
-E to talk/interact
-I to open your inventory
-Arrow Keys to move between dialogue options and enter to select them.




| Link | https://enad.itch.io/im-fourteen-and-this-is-deep |
| Original URL | https://ldjam.com/events/ludum-dare/57/im-14-and-this-is-deep |
Ratings
| Overall | 379th | 3.63⭐ | 29🧑⚖️ |
| Fun | 589th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 507th | 3.13⭐ | 29🧑⚖️ |
| Theme | 342th | 3.833⭐ | 29🧑⚖️ |
| Graphics | 420th | 3.679⭐ | 30🧑⚖️ |
| Audio | 141th | 3.87⭐ | 29🧑⚖️ |
| Humor | 112th | 3.759⭐ | 29🧑⚖️ |
| Mood | 263th | 3.852⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |
I wasn't able to figure out how to get on the oil rig even after playing for a good while though.
But the music and the atmosphere is really good!
Edit: great title xD
I think I got two different endings? I didn't find anywhere to use some of the quest items, but I went up to the rig and talked to the boss a couple of times. Solid, quick adventure with a lot of laughs.

But the setting was actually really interesting. I wanted to know more and I liked the sorta RPG type.
Total Elden Ring killer right here ^^
When talking to NPCs, I really wanted to be able to press space to get the text at once, so I could speed through it quickly. I also though it felt a bit clunky to WASD in for picking an answer instead of using mouse. This is subjective, but I'm really not dialogues guy so I didn't like when I had to go back and talk with NPCs a second time to see if I've missed some information, especially when I couldn't skip.
Also I missed to be able to see the controls somewhere in game, I typically just eyeball the text outside the game . I would suggest to put the controls in the inventory screen, just a an image next to the inventory, where its plenty of room. When starting the game you could have written down in the corner "Press I to open inventory", and keep it there until it is pressed for the first time. In there you also could have added an objective list. So for example after talking to the mask guy you could have added:
Make disguise
- find pen
- find canvas
- find bowl
- Bring them back to Steve
I also feel like the NPCs were a little hard to spot. It would be nice with maybe an indicator on them. Maybe it could be visible only if you're in between 20-100m of them. Then it wouldn't be too in your face when just swimming around enjoying the scenery, and you'd still had to explore and be somewhat close to them before getting handheld. Same with pickupable items.


Obviously you didn't have time this time, but I find it super valuable to try to scope down the game to be able to remove as much friction as possible last day
Unfortunately I got stuck after making the disguise. But cool game still
I really liked the sound design: it really creates a shift in atmosphere when you leave the water. The writing is funny (humans are depicted extremely realiscticaly)
I haven't noticed that there is a button for opening an inventory at first, so i was kinda surprised when after finding the helm I kept drowning (or antidrowning, idk) But huge thank you that the game doesn't restart from the begining after death