Revenge of the Slimomancer by Josh Riley
Lead the final charge on lair of our robot overlords. Click to direct units and choose the way they will evolve.
Sorry, I couldn't get the embed to work directly on the LD website, but the link to itch.io should let you play without downloading anything.


| HTML (itch.io) | https://joshuahriley.itch.io/revenge-of-the-slimomancer |
| Windows (itch.io) | https://joshuahriley.itch.io/revenge-of-the-slimomancer |
| Original URL | https://ldjam.com/events/ludum-dare/57/revenge-of-the-slimomancer |
Ratings
| Overall | 126th | 3.526⭐ | 21🧑⚖️ |
| Fun | 66th | 3.632⭐ | 21🧑⚖️ |
| Innovation | 187th | 3.105⭐ | 21🧑⚖️ |
| Theme | 279th | 2.441⭐ | 19🧑⚖️ |
| Graphics | 207th | 3.158⭐ | 21🧑⚖️ |
| Audio | 89th | 3.528⭐ | 20🧑⚖️ |
| Humor | 97th | 3.088⭐ | 19🧑⚖️ |
| Mood | 235th | 2.972⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 2🗨️ |
Feedback
nathmate
07. Apr 2025 · 04:00 UTC
I got double rewards and "delve deeper" buttons sometimes.
CamComDuck
07. Apr 2025 · 04:40 UTC
super cute RTS! I got the same bug in the previous comment as well. I love the art and sound effects. Just a small suggestion to make it more obvious my slimes are damaging the enemies, maybe by giving the enemies a visible healthbar?
JCMonkey
07. Apr 2025 · 21:22 UTC
the bomb laying enemies moved off map for a bit and i had to wait for them to come back. should probably put colliders at the bounds so everything stays in play.
🎤 Josh Riley
09. Apr 2025 · 00:15 UTC
@camcomduck @nathmate I ran in to that bug twice when I was playtesting, but it was so infrequent that I assumed it must have been an issue with me making changes and jumping back in to the editor. Thanks for letting me know, I think I addressed it (although it's hard to know for sure since it's sporatic).
BridgeOnAStick
10. Apr 2025 · 18:11 UTC
Fun game! I got up to 150% dodge chance, so i was nearly invincible. The slimes just kept reproducing, but it was a ton of fun!
grid96
11. Apr 2025 · 15:11 UTC
Fun little game! Took me a second attempt to figure out what were the right buffs to pick though. Accuracy and dodge felt a little bit overpower though.
gdman
16. Apr 2025 · 17:44 UTC
Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink
ljg
16. Apr 2025 · 20:55 UTC
Cool game! Simple but fun. I liked the art and music. Well done!
LordSheo
17. Apr 2025 · 04:24 UTC
Really really fun little prototype, was getting super into it and then it ended :cry: would love to play more
wisstopher
23. Apr 2025 · 22:28 UTC
Really enjoyed what you had, a solid game throughout. Well done!
commanderstitch
24. Apr 2025 · 13:55 UTC
this game was amazing!~!!!!
CiaranW
25. Apr 2025 · 11:43 UTC
Really fun little RTS. I loved the music - especially when the heavier guitar came in on the boss level. Game looked pretty too (loved the level transition). Really nice enemy variety for the compo too - I enjoyed playing, and my swarm defeated the final boss :sunglasses: Good entry!
niterich
25. Apr 2025 · 15:56 UTC
I absolutely love what you did with the music! The way it dynamically swells up as the action intensifies fit perfectly! I do feel like the slimes had a bit too much autonomy, though - I'd be trying to carefully navigate them around the turrets but they'd keep latching onto a nearby robot and walk back into their line of fire. I think a more player-centric slime AI might reduce these frustrations