Revenge of the Slimomancer by Josh Riley

[raw]
made by Josh Riley for Ludum Dare 57 (COMPO)

Lead the final charge on lair of our robot overlords. Click to direct units and choose the way they will evolve.

Sorry, I couldn't get the embed to work directly on the LD website, but the link to itch.io should let you play without downloading anything.

screen1.png

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Ratings

Overall 126th 3.526⭐ 21🧑‍⚖️
Fun 66th 3.632⭐ 21🧑‍⚖️
Innovation 187th 3.105⭐ 21🧑‍⚖️
Theme 279th 2.441⭐ 19🧑‍⚖️
Graphics 207th 3.158⭐ 21🧑‍⚖️
Audio 89th 3.528⭐ 20🧑‍⚖️
Humor 97th 3.088⭐ 19🧑‍⚖️
Mood 235th 2.972⭐ 20🧑‍⚖️
Given 10🗳️ 2🗨️

Feedback

nathmate
07. Apr 2025 · 04:00 UTC
I got double rewards and "delve deeper" buttons sometimes.
CamComDuck
07. Apr 2025 · 04:40 UTC
super cute RTS! I got the same bug in the previous comment as well. I love the art and sound effects. Just a small suggestion to make it more obvious my slimes are damaging the enemies, maybe by giving the enemies a visible healthbar?
JCMonkey
07. Apr 2025 · 21:22 UTC
the bomb laying enemies moved off map for a bit and i had to wait for them to come back. should probably put colliders at the bounds so everything stays in play.
🎤 Josh Riley
09. Apr 2025 · 00:15 UTC
@camcomduck @nathmate I ran in to that bug twice when I was playtesting, but it was so infrequent that I assumed it must have been an issue with me making changes and jumping back in to the editor. Thanks for letting me know, I think I addressed it (although it's hard to know for sure since it's sporatic).
BridgeOnAStick
10. Apr 2025 · 18:11 UTC
Fun game! I got up to 150% dodge chance, so i was nearly invincible. The slimes just kept reproducing, but it was a ton of fun!
grid96
11. Apr 2025 · 15:11 UTC
Fun little game! Took me a second attempt to figure out what were the right buffs to pick though. Accuracy and dodge felt a little bit overpower though.
gdman
16. Apr 2025 · 17:44 UTC
Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink
ljg
16. Apr 2025 · 20:55 UTC
Cool game! Simple but fun. I liked the art and music. Well done!
LordSheo
17. Apr 2025 · 04:24 UTC
Really really fun little prototype, was getting super into it and then it ended :cry: would love to play more
wisstopher
23. Apr 2025 · 22:28 UTC
Really enjoyed what you had, a solid game throughout. Well done!
commanderstitch
24. Apr 2025 · 13:55 UTC
this game was amazing!~!!!!![2025-04-24 09_55_04-Revenge of the Slimomancer.jpg](///raw/b24/z/6c6fd.jpg)
CiaranW
25. Apr 2025 · 11:43 UTC
Really fun little RTS. I loved the music - especially when the heavier guitar came in on the boss level. Game looked pretty too (loved the level transition). Really nice enemy variety for the compo too - I enjoyed playing, and my swarm defeated the final boss :sunglasses: Good entry!
niterich
25. Apr 2025 · 15:56 UTC
I absolutely love what you did with the music! The way it dynamically swells up as the action intensifies fit perfectly! I do feel like the slimes had a bit too much autonomy, though - I'd be trying to carefully navigate them around the turrets but they'd keep latching onto a nearby robot and walk back into their line of fire. I think a more player-centric slime AI might reduce these frustrations