Lockpicks-11 by suvi
You've been thrown into the depths of a heist.
Help our thief prove they're not out of their depth when it comes to lockpicking their way to freedom. To what length will our burglar go to nab a precious prize from the depths of the treasure vaults? How many doors deep did they land themselves this time? Did our pilferer even consider the depth of trouble they'd be in if caught in the act? All qualms aside, I guess they're knee-deep in it now!
Puzzle your way through the collection of lockpicking minigames that stand between you and a heist well done.

TOOLS USED: - Unity - abused DOTween for those animations/intro sequence - Zoom H5 for recording SFX - Cubase for editing SFX audio and music/composing - Native Instruments Complete for instrument samples - Photoshop for art/animations
CHANGELOG: - fixed null-ref issue in doors scene causing game to crash (see, this is what happens when the art-person is assigned programming tasks), not that we got the doors display working regardless xD - forgot to switch off testing shortcuts (this affected door spawns, animation times, scene skipping etc.) in the previous build, everything is enabled as intended now - fixed nasty bug loading the previous doors' timer instead of the chosen one - 2 captcha puzzles had the wrong answer key, making them impossible to solve -- updated those to be correct
| Link | https://digitarium.itch.io/lockpicks-11 |
| Original URL | https://ldjam.com/events/ludum-dare/57/lockpicks-11 |
Ratings
| Overall | 46th | 4.19⭐ | 31🧑⚖️ |
| Fun | 37th | 4.19⭐ | 31🧑⚖️ |
| Innovation | 69th | 4.069⭐ | 31🧑⚖️ |
| Theme | 832th | 2.464⭐ | 30🧑⚖️ |
| Graphics | 41th | 4.567⭐ | 32🧑⚖️ |
| Audio | 64th | 4.089⭐ | 30🧑⚖️ |
| Humor | 163th | 3.589⭐ | 30🧑⚖️ |
| Mood | 193th | 3.964⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 23🗨️ |
The art is super smooth and the little mini-games of the doors are well thought out.
The last door (spoiler: police car) could have had an individual last mini-game which is like the "endboss" door, but you managed to do alot already.
I'm not quite sure how the theme fits in tho, but nontheless its a fun game.
Awesome job ^^
@jamesgames1000 Thanks, yeah we'll definitely be adding that in :) Doors button was supposed to be a collection view of all the doors you've been through and a way to replay specific minigames (initally thought it might be useful for testing/de-bugging), but we didn't get around to hooking it up so it's currently just a monument to our hubris
Thank you for your work :heart:
