Deep DooDoo by mollusk
Dive deeper to unclog the pipes!
Collect gold nuggets to increase your power and see how far you can dive!
Levels are procedurally generated, so each playthrough is different!
Works with keyboard or gamepad:
- Move left/right with [a]/[d] or the [left thumbstick]
- Attack with lazers using [left mouse] or [x] (xbox gamepad)
- enemies must be in range of the spotlight
- Dive down with [spacebar] or [a] (xbox gamepad)
- the dive attack can break apart larger obstructions..
- hold dive while you smash into an enemy
- release dive the moment after you make contact
- this method will often yield larger rewards!

Collect gold nuggets to increase your attack range and power!
Tools used: - unity - aseperite - ableton
| Link | https://github.com/zinkem/deepdoodoo |
| itch.io | https://unbrandedgames.itch.io/deep-doo-doo |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-doodoo |
Ratings
| Overall | 812th | 2.839⭐ | 30🧑⚖️ |
| Fun | 798th | 2.643⭐ | 30🧑⚖️ |
| Innovation | 704th | 2.804⭐ | 30🧑⚖️ |
| Theme | 654th | 3.25⭐ | 30🧑⚖️ |
| Graphics | 678th | 3.074⭐ | 29🧑⚖️ |
| Audio | 540th | 2.589⭐ | 30🧑⚖️ |
| Humor | 423th | 2.82⭐ | 27🧑⚖️ |
| Mood | 816th | 2.704⭐ | 29🧑⚖️ |
| Given | 29🗳️ | 34🗨️ |
I was trying to implement something that felt in the neighborhood of a parry mechanic, but adapted for a bullet hell style game. It might be too hard!

I totally agree with many commenters the mechanic is tricky and could use more introduction. I appreciate everyone who stuck with it and made it work!
> Maybe it would be less frustrating if there’s a visual cue of when to release.
@dubiousduck I totally agree with this, the enemies "squish" a little bit when its time to release, but its not very obvious and something I would improve in a future version
@matid90 I haven't had anyone report this issue yet-- I've noticed some browser/OS combos don't work with the input system (like firefox on macOS). The other issue is that you need to be in range of an enemy for it to shoot. Are you able to get it to fire using the left mouse button or the enter key?
@marcos-tulio-cavalcante Dang I thought I got rid of all these traps! Its possible to jump your way out by alternating attack and dash with the right timing. You're right the first part of the game can be completed without much trouble by holding attack...
@gamurmakesgems Glad you enjoyed it! The gold nuggets give you upgrades when you collect them-- every 100 gold nuggets adds an extra lazer shot, and the range of your attack and collect increases gradually over time.
I didn't have time to add a shop, so instead you get gradual range upgrades and an extra laser shot every 100 gold.
Overall a good entry tho, killing enemies is very satisfying:)