Deep DooDoo by mollusk

[raw]
made by mollusk for Ludum Dare 57 (JAM)

Dive deeper to unclog the pipes!

Collect gold nuggets to increase your power and see how far you can dive!

Levels are procedurally generated, so each playthrough is different!

Works with keyboard or gamepad:

  • Move left/right with [a]/[d] or the [left thumbstick]
  • Attack with lazers using [left mouse] or [x] (xbox gamepad)
    • enemies must be in range of the spotlight
  • Dive down with [spacebar] or [a] (xbox gamepad)
    • the dive attack can break apart larger obstructions..
    • hold dive while you smash into an enemy
    • release dive the moment after you make contact
    • this method will often yield larger rewards!

breakapart.gif

Collect gold nuggets to increase your attack range and power!

Tools used: - unity - aseperite - ableton

Ratings

Overall 812th 2.839⭐ 30🧑‍⚖️
Fun 798th 2.643⭐ 30🧑‍⚖️
Innovation 704th 2.804⭐ 30🧑‍⚖️
Theme 654th 3.25⭐ 30🧑‍⚖️
Graphics 678th 3.074⭐ 29🧑‍⚖️
Audio 540th 2.589⭐ 30🧑‍⚖️
Humor 423th 2.82⭐ 27🧑‍⚖️
Mood 816th 2.704⭐ 29🧑‍⚖️
Given 29🗳️ 34🗨️

Feedback

Maybeagoose
08. Apr 2025 · 00:18 UTC
I die every time I encounter an enemy even if I hold the spacebar(
🎤 mollusk
08. Apr 2025 · 00:57 UTC
@maybeagoose It can be a little tricky at first, you need to release the space bar right after you hit the enemy-- the enemy will 'squish' and you have half a second to release.

I was trying to implement something that felt in the neighborhood of a parry mechanic, but adapted for a bullet hell style game. It might be too hard!
Maybeagoose
08. Apr 2025 · 01:01 UTC
@mollusk The difficulty is crazy) but I even seem to be able to do it, thanks)
matid90
08. Apr 2025 · 07:49 UTC
Fun arcade game. I would remove [x] button from description since it doesn't work (at least for me). Level generation is very nice, every run feels fresh.
Min Pan
08. Apr 2025 · 10:53 UTC
Yes very fun arcade game, and I like the pixel art you did
LDJam user 411567
08. Apr 2025 · 11:00 UTC
nice game, the space bar mechanic maybe could have used a little introduction as it is not intuitive.
DubiousDuck
09. Apr 2025 · 02:32 UTC
I like it! Yeah as the commenters have said, the space bar mechanic is hard to use. Maybe it would be less frustrating if there's a visual cue of when to release. I did manage to get a few hits with that. Overall nice work!
Hoichael
09. Apr 2025 · 02:41 UTC
Fun gampelay once I got the hang of the mechanics. Funky visuals too. There's some rough edges like the high frequency laser SFX being twice as loud as everything else but these things just happen in a time constrained jam setting. Cool game!
gamurmakesgems
09. Apr 2025 · 06:34 UTC
left mouse also makes you float and you can bounce back up by alternating between space and left mouse. In my runs, just holding the space and the lasers seem to do the job. Never got to the point of knowing the use of the gold nuggets. Also the sides seems to have friction interaction with the player. I also like the art in it, it has globglogabgalab
Marcos Tulio Cavalcante
09. Apr 2025 · 12:42 UTC
I found it very interesting. However, you just have to hold down the mouse button to avoid dying. It would be interesting to set a time limit for the use of the weapon and then charge it. I ended up finding a bug where I got stuck.
![Capturar.PNG](///raw/8ea/01/z/6bb4f.png)
🎤 mollusk
09. Apr 2025 · 16:01 UTC
Thanks to everyone who has played so far and left feedback!

I totally agree with many commenters the mechanic is tricky and could use more introduction. I appreciate everyone who stuck with it and made it work!

> Maybe it would be less frustrating if there’s a visual cue of when to release.

@dubiousduck I totally agree with this, the enemies "squish" a little bit when its time to release, but its not very obvious and something I would improve in a future version

@matid90 I haven't had anyone report this issue yet-- I've noticed some browser/OS combos don't work with the input system (like firefox on macOS). The other issue is that you need to be in range of an enemy for it to shoot. Are you able to get it to fire using the left mouse button or the enter key?

@marcos-tulio-cavalcante Dang I thought I got rid of all these traps! Its possible to jump your way out by alternating attack and dash with the right timing. You're right the first part of the game can be completed without much trouble by holding attack...

@gamurmakesgems Glad you enjoyed it! The gold nuggets give you upgrades when you collect them-- every 100 gold nuggets adds an extra lazer shot, and the range of your attack and collect increases gradually over time.
Gaspar
10. Apr 2025 · 07:55 UTC
If you don't play in fullscreen mode, part of the game and UI gets cut off. I'd love to spend collected gold on upgrades, but there's either no shop or I haven't unlocked it yet.
🎤 mollusk
10. Apr 2025 · 14:01 UTC
@gaspar glad you enjoyed it-- the windowed mode works better on the itch.io version.

I didn't have time to add a shop, so instead you get gradual range upgrades and an extra laser shot every 100 gold.
Lingster
10. Apr 2025 · 15:03 UTC
love that its procedural generated!
AthosPap
12. Apr 2025 · 14:25 UTC
Really funny theme! Well done! Cute little game guys
LDJam user 399564
12. Apr 2025 · 16:26 UTC
very uniqle graphic, love that!
kuboi
16. Apr 2025 · 15:48 UTC
Cool unique little game! I love the artstyle, especially the enemies, they gave me a good chuckle when I first saw them haha. I really appreciate procedurally generated levels in game makes it very fresh, but it needs some work as I did get stuck a few times because of it.

Overall a good entry tho, killing enemies is very satisfying:)
mao
17. Apr 2025 · 02:57 UTC
Neat! The bouncing movement took a bit to get used to, but it's pretty fun once you get the hang of it.