Into the depth by squirrelsoft
Adventure in the depths of the world's most dangerous underwater caverns!!
Find energy to fuel your sensors and hunt down abandoned mines to mark them all with your beacons. Don't get close.

Known bugs (fixes will come) :
movement selector freeze : turn the camera up to unfreeze
Ratings
| Overall | 617th | 3.3⭐ | 22🧑⚖️ |
| Fun | 740th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 83th | 4⭐ | 22🧑⚖️ |
| Theme | 139th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 422th | 3.675⭐ | 22🧑⚖️ |
| Audio | 338th | 3.444⭐ | 20🧑⚖️ |
| Mood | 336th | 3.725⭐ | 22🧑⚖️ |
| Given | 34🗳️ | 6🗨️ |
For feedback, I think you fell into some traps which come when making something complicated. I really tried for 15-20 minutes to understand what exactly was happening, but it just didn't click. Consider when building your main-scene to start out with a tutorial. That way players will know what to do, and you won't run out of time to add one later, as it's the first thing in the main scene you add. I just really didn't understand what to do. The energy ball things would constantly move from one place to another, unless they were a bomb, when they just exploded (I think?). I'm not sure what the beacons do, and somehow they reloaded but I just didn't understand it. Consider making a small post-jam patch so we people have a better chance to play your game for what it really is :)
All things considered it is very impressive visually and I'm sure the game loop would have been just fine too. Perhaps @ me when or if you release a patch that explains things a bit more and I'll give it another play :)
@kujoen the post jam version is already out ^^ it's the post-jam link just bellow the original one, it has tutorial and a lot of fixes and other improvement that we didn't have time to do originally.
but yeah the we often under-prioritise tutorial because we rarely know how the game we play before the last day, so it's often a rush-job at best, and sometime we fail to provide one. We should think our design more completely earlier, and maybe make simpler designs ^^
Gave it another try and this time:

That made much more sense and was more fun :D
I can also give new feedback now! But only small things because I think now that I've played it I get what you were going for and you did make it pretty well. One could think about leaving the sonared cave "greyed" out, but that might just make it too easy. I think you nailed it pretty well, only thing you were missing was that tutorial to ease people in.
Great job!