Depths of Darkness by SayuriNyooko
Descend to the depths of the ancient ruins and find the Heart of Darkness.

Controls:
- A, D: Move
- R: Restart
- Space: Jump
- LMB: Shoot
- Esc: Exit
Gamepad control is also supported.
For optimal performance, consider downloading the desktop version.
Our team:
@stupidhobbit: Team Lead, Programming
@dedcannibal: Programming, Level Design
@sayurinyooko: 3D art, animation
Ratings
| Overall | 717th | 3.109⭐ | 25🧑⚖️ |
| Fun | 657th | 3.043⭐ | 25🧑⚖️ |
| Innovation | 675th | 2.864⭐ | 24🧑⚖️ |
| Theme | 772th | 2.795⭐ | 24🧑⚖️ |
| Graphics | 522th | 3.478⭐ | 25🧑⚖️ |
| Humor | 359th | 3⭐ | 22🧑⚖️ |
| Mood | 603th | 3.304⭐ | 25🧑⚖️ |
| Given | 40🗳️ | 38🗨️ |
Interesting concept, once you get the hang of it, shooting zombies is very fun. Nice entry
One big tip I could give is to look into camera damping - right now, the camera is glued really rightly to the character, so as you move left and right the camera jerks around with you. This can be a hit hard on the eyes, and makes it tricky to see sometimes. Camera damping would allow the player to move their character around wildly without the camera also freaking out at the same time.
Otherways this was really enjoyable. The darkness nicely made the map seem scary with suprise enemies possible killing you. Remind me of old nes games etc with the punishing mechanic and sidescrolling simpleness. I have mixed feeling about the visual clearness of platforms etc. On the other hand it really ups the exploraty getting lost and in the other hand they are just hard to see sometimes.
Since, the way I atleast played, there was a lot of small running back and forth quickly when kiting the enemies and my eyes suffering anytime i did it somewhat lessened the fun of redoing the "solved parts" again, even though it was in my option good lenght.
The style of game is positively distinct with the mix of 3d 2d.