Leviathan by PopDaddyGames

[raw]
made by PopDaddyGames for Ludum Dare 57 (JAM)

Leviathan

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Plunge into the abyssal depths where sunlight fears to tread. Pilot your fragile vessel deeper and deeper into the crushing darkness, guided only by echoes of something immense, something ancient. The pressure mounts, resources dwindle, and the shadows writhe with unseen terrors.

You are hunted. A relentless presence descends from above, a colossal shadow chasing you down into the unknown. Push deeper, faster, using your wits and limited boost to stay ahead. Every meter gained is a desperate victory against the crushing weight of the ocean and the inevitable pursuit.

What secrets lie hidden in the crushing black? What price must be paid to escape the abyss? Face the vast, somber terror that hunts you and discover the chilling truth lurking in the heart of the ocean.


Screenshots

screenshot-menu-small.png screenshot-gameplay-small.png screenshot-leaderboard-small.png


Instructions

  • Move Mouse Left/Right: Steer your vessel through the depths.
  • Click Mouse: Activate a short boost to gain speed. Use it wisely to escape danger and navigate tight passages.

Goal

  • Descend as deep as possible, constantly outrunning the pursuing Leviathan chasing you from above. Manage your boost and navigate hazards to survive the descent.

Notes

  • This game was created for Ludum Dare 57. Theme: DEPTHS.
  • Atmosphere and the feeling of pressure are key components of the experience. Good luck!

Development Notes

  • Time Spent: Roughly 45 hours over the jam weekend.
  • Tech: Built with plain HTML, CSS, and JavaScript. Kept it simple to focus on the core mechanic and atmosphere within the time limit. No engines or complex libraries.
  • Thoughts: The core idea was to invert the usual 'climbing' escape and make it about descending away from a threat above. Getting the feel of the controls and the pressure of the chase was the main focus. Balancing the boost and the Leviathan's speed took a bit of iteration. Hope you enjoy the dive!

Feedback Welcome!

Seriously, all feedback is incredibly welcome and appreciated! Whether you loved it, hated it, found a weird bug, or have ideas for how it could be better – I want to hear it all. Game jams are about learning and growing, and your thoughts are super valuable for that. Don't hold back!


Let's Connect & Play!

Leave a comment below! I'd love to know:

  • What was your deepest point?
  • Did the controls feel right?
  • Any glitches or weirdness happen?
  • What's one thing you'd add or change?

Also, drop a link to your game! I promise to play and rate every single game left in the comments here. Let's check out each other's creations!

Ratings

Overall 450th 3.544⭐ 36🧑‍⚖️
Fun 417th 3.412⭐ 36🧑‍⚖️
Innovation 783th 2.603⭐ 36🧑‍⚖️
Theme 266th 3.956⭐ 36🧑‍⚖️
Graphics 518th 3.485⭐ 36🧑‍⚖️
Audio 552th 2.35⭐ 32🧑‍⚖️
Humor 679th 1.981⭐ 28🧑‍⚖️
Mood 721th 3.03⭐ 35🧑‍⚖️
Given 19🗳️ 64🗨️

Feedback

RukiMary
07. Apr 2025 · 23:10 UTC
Nice little timekiller! Would definitely play in on phone. Tho mouse cursor comes out of the game window, a bit irritating..
🎤 PopDaddyGames
07. Apr 2025 · 23:31 UTC
@rukimary I have pushed an update that should have the locked cursor. I debated back and forth on a locked cursor, I just didn't like the implementation but I've gone ahead and done it. Would you please let me know if it works / feels good / is too abrasive or full of friction? Thanks!
bakuzen
08. Apr 2025 · 02:08 UTC
I gave the game a try just now, and I have to say nothing about the mouse controls felt weird-- so I'd say the locked cursor works well :) (The movement was a little sensitive though, but that might just be my mouse set to a high sensitivity)

Gameplay is smooth and I'm a big fan of the UI details/aesthetics, so I enjoyed it a lot ^^ The one thing I'd suggest is that there's little tension in the early game, a few peeks at the Leviathan chasing you would've been a great way to get me to lock in haha

Overall awesome work on the whole project!
Rustywolf
08. Apr 2025 · 07:16 UTC
Very addictive gameplay loop~
Samilon
08. Apr 2025 · 07:16 UTC
Its alright! cool concept, but its a bit too fast for me...
Kawair
08. Apr 2025 · 07:28 UTC
Nice experience! especially the graphics and UI!I have play it for more than 10 times,It's interesting;The boost system can always bring me out of dangerous

If there's any suggestions I can give you, it would be the difficulties.It seems that the difficulty is placid, maybe you can add a dynamic difficulty I think?

In a word it is a nice game!!!The gameplay is easy but interesting!
Team 9tailed
08. Apr 2025 · 07:34 UTC
Simple overall... well executed, but just feels a bit bland to me. However, being a jam game, it is understandable that you would be careful to limit your scope to something like this - you were able to achieve that better than I was :)
Joey Vrij
08. Apr 2025 · 12:50 UTC
I really liked the game, simple but very addictive feedback/gameplay loop. Very fun! Feels a bit like doodle jump (which I played for hours on end back in the day). A possible addition: Maybe add different obstacles or enemys, to create some variantion.
Anyways, great job!
Stratcat66
08. Apr 2025 · 13:29 UTC
Quite simple, but I guess that can make the game addictive.
I am still not 100% sure how it works exactly in the end.
Placeholders
08. Apr 2025 · 13:32 UTC
nice little arcade game! i like the simple controls and with all the polish it made it very easy to grab, and play again, and again, and again ! haha great job
Kamile V.
08. Apr 2025 · 13:33 UTC
Thanks 4 the game ! :)
Lollister
08. Apr 2025 · 13:46 UTC
Super fun and intuitive gameplay – I loved how you approached the theme! The whole experience felt really smooth. One thing I noticed: in the web version, it looks like the debug boxes are still visible during gameplay – but honestly, it didn’t bother me at all. Great job!
JackShadow
08. Apr 2025 · 13:51 UTC
I liked the visuals and the concept. What I felt was missing was a reliance on certain bonuses, which made it seem like the outcome depended mostly on pressing the acceleration at the right time and only about 10% on proper maneuvering.
The game idea reminds me the alto adventure but in vertical design
Nanamaki
08. Apr 2025 · 14:04 UTC
Neat little game. It can be great fun adding some variation and difficulty adujustment on this framework. Great solo jam entry!
LDJam user 304226
08. Apr 2025 · 15:12 UTC
![Screenshot_6.png](///raw/264/a4/z/6b6b2.png)

Had great fun playing this! The challenge and overall gameplay feel very nice, the ship controls smoothly yet responsively to the mouse, the speed-up gives a few moments to breath and satisfying overall in escaping the leviathan in last moments. The only complaint I have is that the obstacles appear a bit too suddenly, making it sometimes feel rather unfair that you hit something, I feel like either they should start with a bit slower speed or we should have a bit more FOV. But other than that, a really fun game ^^
mgear
08. Apr 2025 · 16:26 UTC
No audio? At start the ship seemed to be in the left edge? Not sure what happens when you hit those walls, didnt seem to die and kept going.. so maybe some more info needed how to play or few tutorial steps at start
Jim jagers
08. Apr 2025 · 17:04 UTC
Fun little game, wish it had audio
🎤 PopDaddyGames
08. Apr 2025 · 19:39 UTC
Background Music should be working again. SFX have been disabled because they were slowing down the polling / refresh && ultimately slowing down the game.

I might come back to add the sfx back if I can come up with a non-performance-affecting method.

Thanks!
RoxxorXx
08. Apr 2025 · 19:40 UTC
Damn so addictive. Very well designed game. Very polished game. That's insane! Very good job!
bizcochitos
08. Apr 2025 · 20:36 UTC
Great execution! Good job on the development. The music sounds good too. I'm a little bit slow for this :D
TheSmellofOxygen
09. Apr 2025 · 03:03 UTC
Very clean presentation. I liked the glowy smooth visuals and the soundtrack. The balance of worry about the approaching kraken appearing on screen and my eye on my dive meter was nice. A bit simplistic and I would have liked some was to maybe forecast the next panels slightly better, but hard to complain when everything was executed so smoothly.
Teist
09. Apr 2025 · 03:26 UTC
Excellent atmosphere! Your game can get really challenging, but in a good way!
ScoobySnacks
09. Apr 2025 · 19:55 UTC
solid game, like the Leviathan pressure mechanic
gamurmakesgems
10. Apr 2025 · 00:50 UTC
Nice arcade game. Somewhat difficult at times, you have to be quick and react fast. There is a bug after consecutive tries, it seems to catch you earlier, so you have to refresh the page. I'm thinking of something similar to this leviathan in my game lol
cmaks
10. Apr 2025 · 01:42 UTC
@gamurmakesgems, thanks for the refresh tip! I was wondering how I got 170m my first try but barely crossed 10m after that.

Overall fun arcade game! Besides the refresh issue, I found the start of the game could be difficult as the mouse movement wouldn't make the player move. Maybe a bit more time between start and first obstacle :)

Also, I think I found that `d` is your debug key? :)
🎤 PopDaddyGames
10. Apr 2025 · 04:42 UTC
@cmaks Yes D is the debug key

As for starting the game- because of the nature of the mouse capture you have to click into the frame to start the game then the mouse works correctly. I don't know a quick workaround given that players seem to prefer having the mouse locked during play
🎤 PopDaddyGames
10. Apr 2025 · 04:43 UTC
@gamurmakesgems I fixed the infinite speed scale bug thank you for pointing that out. I forgot to reset in between runs!