How the Moon Got Its Colors by Carraka
In ancient times, when humankind was yet young and spirits still roamed the land, the world blossomed with deep and vibrant color.
The moon in its gray pallor looked upon the world's rich hues and coveted them. With each passing night, its jealousy grew and grew, until one night, the moon descended to the earth to weep. Its jealous tears flooded the world, washing all color from the land. Before long, the entire earth was dull.
A brave earth spirit heard the cries of anguish and ventured out toward the sound. As it touched the moon's tears, it realized how to restore the depths of color to the world...

All art, music, sound effects, and writing created in 72 hours for Ludum Dare 57: Depths.
Stay tuned for our post-jam version, which will include composer notes explaining how we interwove 17(!) different tracks to represent the blooming and deepening of complexity and color as the game progresses. Yes, the jukebox is for those of you who would rather make music by turning knobs than catching tears.
We hope you enjoy this fable, our love letter to you in these tumultuous times. May we continue to create together.

| Link | https://daring-owl-studios.itch.io/how-the-moon-got-its-colors |
| Original URL | https://ldjam.com/events/ludum-dare/57/how-the-moon-got-its-colors |
Ratings
| Overall | 344th | 3.667⭐ | 26🧑⚖️ |
| Fun | 340th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 363th | 3.354⭐ | 26🧑⚖️ |
| Theme | 788th | 2.729⭐ | 26🧑⚖️ |
| Graphics | 218th | 4.104⭐ | 26🧑⚖️ |
| Audio | 101th | 3.978⭐ | 25🧑⚖️ |
| Humor | 468th | 2.717⭐ | 25🧑⚖️ |
| Mood | 155th | 4.022⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 22🗨️ |
Constructive feedback: I think the collision layers might need to be tweaked because I would sometimes get stuck among the cows. Also, for the LMB attack, I don't think the projectile launches based on the direction you face.
Great work! I enjoyed this alot.

I also enjoyed the color changing mechanic, how color becomes more vibrant with time.
While i really enjoyed aesthetic and mood i feel this game somewhat lacks in gameplay department, i wish there was some gameplay twist or more depth in mechanics. Strongly interested in post-jam version.

Using the right mouse button is a bit problematic, sometimes it brought me the browser's right mouse menu instead of sucking in the colors and the controls got confused after that for a while.
Looks like moon doesn't come out after second playthrough without completely restarting game
It could use some quick balancing: I got all 3 upgrades in the first ~20 seconds, then I spent 5 minutes just chasing tears. The sucking whirlwind is clearly overpowered, once you get that, there's not much point to using any other skill. Is the cooldown supposed to be just a couple of seconds? I think that could easily be increased 5 or 10-fold.

The ending was cute :crescent_moon: