Dice of Fates by qui
:game_die: PLAY HERE: https://cung.itch.io/moirai

Weave, measure and cut the threads of mortal lives—not with shears, but with the roll of fate dice. Each throw shapes a soul's path, guiding them toward a fitting profession. The thread is theirs, but the pattern is yours to weave.
How to play - Roll the dice each turn — each face represents a skill. - Every roll moves you forward on the Wheel of Time. - The Wheel has 12 sections. When you reach the 12th, the soul’s life ends, and their final dice faces determine their profession. If it matches a known profession, you unlock it. - Events trigger when you land on a new section of the Wheel. - You can freeze a die to keep its face, but doing so makes your next roll move you an extra step forward on the Wheel.
Crédits - Art: Vlad - Music and Art: Clément - Design and Prog: Qui
| itch.io | https://cung.itch.io/moirai |
| Original URL | https://ldjam.com/events/ludum-dare/57/dice-of-fates |
Ratings
| Overall | 494th | 3.475⭐ | 22🧑⚖️ |
| Fun | 787th | 2.675⭐ | 22🧑⚖️ |
| Innovation | 146th | 3.825⭐ | 22🧑⚖️ |
| Theme | 722th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 60th | 4.5⭐ | 22🧑⚖️ |
| Audio | 103th | 3.975⭐ | 22🧑⚖️ |
| Humor | 375th | 2.971⭐ | 19🧑⚖️ |
| Mood | 166th | 4⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 16🗨️ |
Hope you'll like the game
I pushed on even though I was confused because I was super impressed with the presentation and the mood. The art in particular I think is amazing with a lot of life to it. I really wanted to see what each profession would look like, and the music/ambience is also great. Really great work there, it has a mystical oracle kind of atmosphere.
Once you get into it and the game's mechanics starts to make sense, it's pretty good. I think it would have been nice to add a limit somehow to how many times you can reroll, because right now you can just choose to not pay attention to the wheel and roll until you get what you want.
Also, not sure if that was intentional but I was a bit annoyed that the first time I got 'DEPTHS', it unlocked the spy rather than the hero. Another note, I think the different dice types should have different graphics since they have overlap. Right now you need to hover over each to be sure of what they can roll. I managed to unlock everyone anyway :)
Yes, we're aware of the issue where the Spy gets unlocked before the Hero—it’s definitely frustrating and not what we intended.
Our main goal was to create a chill game with the Moirai, where you slowly shape destinies in a relaxed atmosphere with cool music and vibes.
Personally, this was my first game jam, and I absolutely loved it! I’ll definitely be joining more in the future.
Nice work here!
It did take a moment to understand, especially at the very start. At first I was unlocking things at random but then eventually as I narrowed down the list I would just focus on getting as many extra dice as possible before one final swing. That seems like the ideal strategy.
Anyways the mood is awesome, well done!
I love the overall ambiance and its very fluid !
I don't know why in hindsight, but the __roll button__ didn't look clickable to me; maybe because it isn't next to the dice. And the right hand jewel drawer thing is __clickable sidebar__. I think the arrows from the eye help not pointing or highlighting what is clickable made me miss that.
Once I got going though it was fun, though a bit random. I found it challenging to know which word (nay, profession) I should be trying to spell with the dice. And I don't think I'm a fan of randomly loosing a rolled dice; I think I should have to pick.
I really liked the art and the noise shader, though the pixelation on the locked professions doesn't seem to fit in with the other style.
Yaaay, I did it! I liked the artstyle and the atmosphere a lot~ and I liked how different characteristics where forming a certain type of a person. Like lots of handiwork to be a merchant, lots of presence to be a performer, and a little bit of everything to be a hero. It's a cool little game, although my only complaint would be that there's complete randomness in each roll and no strategy about it, even if you lock some of the dices - they can always be discarded by a bad sector. But overall I enjoed it, nice one!
Edit: art and mood are excellent in general as well :raised_hands: