Dice of Fates by qui

[raw]
made by qui for Ludum Dare 57 (JAM)

:game_die: PLAY HERE: https://cung.itch.io/moirai

Screenshot 2025-04-08 025807.png

Weave, measure and cut the threads of mortal lives—not with shears, but with the roll of fate dice. Each throw shapes a soul's path, guiding them toward a fitting profession. The thread is theirs, but the pattern is yours to weave.

How to play - Roll the dice each turn — each face represents a skill. - Every roll moves you forward on the Wheel of Time. - The Wheel has 12 sections. When you reach the 12th, the soul’s life ends, and their final dice faces determine their profession. If it matches a known profession, you unlock it. - Events trigger when you land on a new section of the Wheel. - You can freeze a die to keep its face, but doing so makes your next roll move you an extra step forward on the Wheel.

Crédits - Art: Vlad - Music and Art: Clément - Design and Prog: Qui

Ratings

Overall 494th 3.475⭐ 22🧑‍⚖️
Fun 787th 2.675⭐ 22🧑‍⚖️
Innovation 146th 3.825⭐ 22🧑‍⚖️
Theme 722th 3.025⭐ 22🧑‍⚖️
Graphics 60th 4.5⭐ 22🧑‍⚖️
Audio 103th 3.975⭐ 22🧑‍⚖️
Humor 375th 2.971⭐ 19🧑‍⚖️
Mood 166th 4⭐ 22🧑‍⚖️
Given 27🗳️ 16🗨️

Feedback

aviolin
08. Apr 2025 · 01:34 UTC
I think it needs a password to play
Cure
08. Apr 2025 · 01:42 UTC
It looks Sooo good from the cover pic, hope we can play soon!
Vladoro
08. Apr 2025 · 01:48 UTC
Oups! Try with " charlatan " maybe =)
Hope you'll like the game
Poshaus
08. Apr 2025 · 01:57 UTC
I really loved the mood and graphics, the sound was super cool. Gameplaywise I'm not super sure what's the point to unlock the characters, but I feel like it can extend a lot!
zerocomms
08. Apr 2025 · 01:58 UTC
Password required to play :(
Vakarsson
08. Apr 2025 · 02:02 UTC
Great mood, great graphics, but I didn't really grasp the point of the game. Has great potential, and amazing vibe!
jtap
08. Apr 2025 · 12:42 UTC
Very funny and unusual game, thank you!
feor
08. Apr 2025 · 12:51 UTC
This game was quite confusing and hard to understand at first (for me, at least). Here's my short explanation if it can help other players: the point of the game is to make up words that represent professions (on the right) using the dice you are given. The order of the dice doesn't matter as long as you have the right letters. Every time you roll, you can choose to keep dice or reroll them, and when you roll again that advances the wheel of time which triggers random events like replacing certain dice, making it easier or harder to form the words you want. Hover over each die to know what letters they can roll.

I pushed on even though I was confused because I was super impressed with the presentation and the mood. The art in particular I think is amazing with a lot of life to it. I really wanted to see what each profession would look like, and the music/ambience is also great. Really great work there, it has a mystical oracle kind of atmosphere.

Once you get into it and the game's mechanics starts to make sense, it's pretty good. I think it would have been nice to add a limit somehow to how many times you can reroll, because right now you can just choose to not pay attention to the wheel and roll until you get what you want.

Also, not sure if that was intentional but I was a bit annoyed that the first time I got 'DEPTHS', it unlocked the spy rather than the hero. Another note, I think the different dice types should have different graphics since they have overlap. Right now you need to hover over each to be sure of what they can roll. I managed to unlock everyone anyway :)
Vladoro
08. Apr 2025 · 13:45 UTC
Thank you so much @feor for your feedback—and for the kind words! We're aware that some mechanics aren’t very clear at first glance, and adding more effects and events would definitely enrich the game experience. You're absolutely right that we should indicate which dice have which faces. We were also considering hiding certain code combinations to unlock characters, to add a bit more mystery and discovery.

Yes, we're aware of the issue where the Spy gets unlocked before the Hero—it’s definitely frustrating and not what we intended.

Our main goal was to create a chill game with the Moirai, where you slowly shape destinies in a relaxed atmosphere with cool music and vibes.
Personally, this was my first game jam, and I absolutely loved it! I’ll definitely be joining more in the future.
MagnesiumNinja
11. Apr 2025 · 01:27 UTC
Really interesting premise here, I like the interplay between freezing dice and moving forward a certain number of spaces on the wheel. I also hit the bug with getting the Spy when I should have gotten the Hero (which, whatever, it's a jam game) but I thought it was an interesting challenge trying to get the dice I wanted.

Nice work here!
TROGDOR 20X6
11. Apr 2025 · 01:53 UTC
This is very well polished, love the unique art style. I managed to unlock everything.

It did take a moment to understand, especially at the very start. At first I was unlocking things at random but then eventually as I narrowed down the list I would just focus on getting as many extra dice as possible before one final swing. That seems like the ideal strategy.

Anyways the mood is awesome, well done!
Lucasito
12. Apr 2025 · 10:29 UTC
Interesting game, even though it feels like the player has not a lot of things to do.
I love the overall ambiance and its very fluid !
jacobingalls
13. Apr 2025 · 06:18 UTC
Very interesting game, there's a lot going on and didn't get it at first. Hovering the eye gave me a lot of text, but I still didn't know what to do...

I don't know why in hindsight, but the __roll button__ didn't look clickable to me; maybe because it isn't next to the dice. And the right hand jewel drawer thing is __clickable sidebar__. I think the arrows from the eye help not pointing or highlighting what is clickable made me miss that.

Once I got going though it was fun, though a bit random. I found it challenging to know which word (nay, profession) I should be trying to spell with the dice. And I don't think I'm a fan of randomly loosing a rolled dice; I think I should have to pick.

I really liked the art and the noise shader, though the pixelation on the locked professions doesn't seem to fit in with the other style.
Eugenik
14. Apr 2025 · 11:50 UTC
Nice game! Good Luck.
DevilXrom
17. Apr 2025 · 22:11 UTC
Great atmosphere and visuals, really pulls you in. Didn’t get what to do at first, but once I figured it out — the professions and dice idea is pretty cool. Would’ve liked more clarity on the dice, but overall — awesome work!
Momotiktik
19. Apr 2025 · 07:34 UTC
![photo_2025-04-19_09-31-12.jpg](///raw/25f/95/z/6c52c.jpg)

Yaaay, I did it! I liked the artstyle and the atmosphere a lot~ and I liked how different characteristics where forming a certain type of a person. Like lots of handiwork to be a merchant, lots of presence to be a performer, and a little bit of everything to be a hero. It's a cool little game, although my only complaint would be that there's complete randomness in each roll and no strategy about it, even if you lock some of the dices - they can always be discarded by a bad sector. But overall I enjoed it, nice one!
LordSheo
19. Apr 2025 · 14:49 UTC
Unexpectedly really enjoyed this game, took a while for me to understand how it worked and that the wheel would change things based on which dice you froze but I stuck it through and unlocked all the professions. Loved the music, very soothing and atmospheric, well done!

Edit: art and mood are excellent in general as well :raised_hands:
5huNo.3
20. Apr 2025 · 18:58 UTC
Interesting concept. It was a bit confusing trying to figure out that I was supposed to get/create all the characters from the book. But once you figure it out, the game makes more sense. I loved how the art really set the mood and setting to the game. And the character design are quite unique. I would say great job on the game!
Fakan
23. Apr 2025 · 14:57 UTC
Very cool concept! Love the atmosphere