Noesis by Jamie3721
DESCRIPTION
Noesis is a surreal 3D psychological horror game set deep within the mind of a psychiatric patient, where unconventional mechanics inspired by mental illness, such as an invisible maze revealed by closed eyes an escapeless maze solved by inaction, and a Penrose stairs boss level providing escape or entrapment challenge the player's perception of reality as their own sanity degrades.
CONTROLS
WASD - Movement, F - Blink, E - Enter Doors, Esc - Menu
SCREENSHOTS

CHANGES
2025/04/11 - Changed the Ludum Dare thumbnail to be the same as the brighter one on Itch
| Link | https://omega0.itch.io/noesis |
| Original URL | https://ldjam.com/events/ludum-dare/57/noesis |
Ratings
| Overall | 645th | 3.25⭐ | 32🧑⚖️ |
| Fun | 733th | 2.867⭐ | 32🧑⚖️ |
| Innovation | 375th | 3.333⭐ | 32🧑⚖️ |
| Theme | 503th | 3.583⭐ | 32🧑⚖️ |
| Mood | 333th | 3.733⭐ | 32🧑⚖️ |
| Given | 45🗳️ | 41🗨️ |
Sadly I can't make changes to it for the game jam, but if I make something similar in the future I will keep in mind his feedback and yours.
My general idea for what I could have done better is increase the size of the path a bit, changed the colours of the walls to make them easier to distinguish from the void and reduce the size of their hitboxes. The reduced hitboxes is so that the player can go slightly into the wall without colliding which makes it a bit more forgiving and allows the player to not have to do sharp 90 degree turns when going around corners.
Thank you for the feedback because after all a game jam is supposed to be about learning and improving and constructive criticism and feedback are the best ways to learn from mistakes. So again thank you :)
The gameplay itself is a bit unforgiving--the maze launches you back to the start at the slightest walltouch, and every time your sanity runs out, you're thrown all the way back to the beginning (needing to advance through the dialog cut-scene again). I know death/failure needs to have some sort of penalty, but a slightly more forgiving system might reduce player friction!
Either way, nicely done as a cool, moody piece of work
Sorry that the game was unforgiving with the wall touches and death system. This seems to be a common issue, so in the next game I make I'll make sure to take that into account and I'm sure the other people in my team will too
And sorry about the maze. So I'm the one who designed the maze, but I didn't design the lives system. The restarting when losing the life was more designed for the final level, but we decided to integrate it into the maze. I definitely should have designed the maze better. The difficulty of the maze combined with the restart system definitely makes it feel unforgiving so sorry about that.
I am glad that you did enjoy parts of the game tho! Thanks for the feedback! :)
I wish the player could skip the intro after first attempt.