Treats for Charybdis by fragskye
throw your used car batteries in the ocean
it's safe and legal

Treats for Charybdis is a single-player party game about throwing car batteries into the ocean. Get a good spin in, let your car battery go and watch it fly, navigate around obstacles with gentle nudges, and rack up a high score!
Controls
- Space - Hit skill check
- Home row keys (as prompted) - Nudge car battery
- Escape (or Tab in web build) - Pause game





Ways to play:
As of 2025-04-09, a web build is available on itch.io. There are no changes beyond the jam version in this build besides compensating for missing built-in shader uniforms in the compatibility renderer and adding an alternate pause button. This version has freezes when loading a scene for the first time, lower resolution shadows, and missing terrain shadows underwater.
Windows x8664 and Linux x8664 builds are available on itch.io.
Source code is available in the linked GitHub repository.
Tools used:
- Godot 4.4
- Blender
- Materialize
- Aseprite
- Krita
- GIMP
Credit:
- fragskye - Programming, shaders (incl. volumetric fog & ocean)
- Numinous - Character model, rigging, poses
- Meowerzzz - Environment art
- Caeden117 - Programming
- JoyceIsDrawing - 2D character art
Ratings
| Overall | 397th | 3.617⭐ | 32🧑⚖️ |
| Fun | 211th | 3.717⭐ | 32🧑⚖️ |
| Innovation | 189th | 3.7⭐ | 32🧑⚖️ |
| Theme | 533th | 3.5⭐ | 32🧑⚖️ |
| Graphics | 504th | 3.517⭐ | 32🧑⚖️ |
| Humor | 23th | 4.333⭐ | 32🧑⚖️ |
| Mood | 489th | 3.483⭐ | 32🧑⚖️ |
| Given | 24🗳️ | 42🗨️ |

Definite dividends to yeeting it into the abyss. I appreciate the safety check that might otherwise stop a round ending.
The basic mechanics are fun. I enjoy the overall look of everything too. Good job!

I think making such a silly and funny game well actually takes a lot of skill. Really well done! The game mechanics were simple, but fun. I also feel like my battery kept bouncing way more than those of the NPCs, which I think is very clever game design, if this is intentional.
Really well done! I enjoyed this one a lot :D
And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad 😎
Anyway, I liked it!