THE CAVE MAN by unima9000

[raw]
made by unima9000 for Ludum Dare 57 (COMPO)

logo.jpg


Kinda Zelda-like, Aventure, horror.


Do not mine the forbidden ore...


Ratings

Overall 155th 3.421⭐ 21🧑‍⚖️
Fun 250th 2.842⭐ 21🧑‍⚖️
Innovation 229th 2.842⭐ 21🧑‍⚖️
Theme 169th 3.447⭐ 21🧑‍⚖️
Graphics 194th 3.211⭐ 21🧑‍⚖️
Audio 127th 3.368⭐ 21🧑‍⚖️
Humor 174th 2.556⭐ 20🧑‍⚖️
Mood 77th 3.763⭐ 21🧑‍⚖️
Given 25🗳️ 4🗨️

Feedback

JCMonkey
07. Apr 2025 · 02:34 UTC
the levels were definitly way too big.
SYPIAC
07. Apr 2025 · 10:39 UTC
Very atmospheric. Unfortunately, I went to the house before the mine, got chased off by the monster, and when I came back home the monster wasn't there anymore. Couldn't finish the game because of that.
🎤 unima9000
07. Apr 2025 · 10:42 UTC
@sypiac huh, you mean you went all the way up without being killed by the monster and then it dissapeared and never showed up again?
SYPIAC
07. Apr 2025 · 10:47 UTC
@unima9000 Yeah, I went in with nothing, got chased by the monster out of the map. Went to the mines, got everything, came back, and the monster wasn't there. The house door was still closed, so I just wandered around for a minute or two then quit. I think it got stuck somewhere or despawned.
🎤 unima9000
07. Apr 2025 · 10:59 UTC
@sypiac sorry about that, yeah, it probably got stuck somewhere on the edge of tile. It was basically end of the game, there were just a small horror type ending after that and that’s it.
LDJam user 55657
07. Apr 2025 · 11:46 UTC
Very good! I enjoyed playing it. It was very atmospheric, with the vibe of 90's games.
Sviborg
07. Apr 2025 · 18:06 UTC
The sounds of the wind make the game very atmospheric
kiv
07. Apr 2025 · 19:07 UTC
This is the real thing
Sayeg
07. Apr 2025 · 20:58 UTC
Really enjoyed it! Got a bugged out ending like other people here but it didn't matter - the journey was great and you all should be proud!
DiscoFish
09. Apr 2025 · 16:10 UTC
Great Vibe and Atmosphere! Art style also really nice. Awesome work!
Gargantuan Janitor
12. Apr 2025 · 05:22 UTC
Nailed the creepy atmosphere. The spawn points for enemies should not work if the player is nearby, otherwise you get telefragged by spawning enemies
Eugenik
14. Apr 2025 · 12:10 UTC
wow very polished game, and story is great!.
runningopenloop
19. Apr 2025 · 07:40 UTC
Really liked the sounds of the environment. I had a good learning curve experience as I went about reading the signs.
Geckoo1337
20. Apr 2025 · 06:50 UTC
You made a game with a solid background. The Zelda mechanics are well done - controls are smooth. Weird ++
YouCarryOats
21. Apr 2025 · 15:45 UTC
Really great job with this one. The atmosphere was great and the progression was really satisfying for a Compo entry. The music got a little repetitive, but that definitely happens with such a short window to compose. I didn't have any issues w/ the monster despawning or anything, got to the house just fine. Great entry!