The House in the Dark Forest by Tygrak

A walking simulator.

Created in Godot.

Controls:
Move with WASD. Advance text with E. You can quit the game by pressing escape twice
| Link | https://tygrak.itch.io/the-house-in-the-dark-forest |
| Link | https://tygrak.itch.io/the-house-in-the-dark-forest |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-house-in-the-dark-forest |
Ratings
| Overall | 43th | 3.952⭐ | 23🧑⚖️ |
| Fun | 93th | 3.548⭐ | 23🧑⚖️ |
| Innovation | 76th | 3.714⭐ | 23🧑⚖️ |
| Theme | 45th | 4.071⭐ | 23🧑⚖️ |
| Graphics | 94th | 3.773⭐ | 24🧑⚖️ |
| Audio | 49th | 3.81⭐ | 23🧑⚖️ |
| Mood | 2th | 4.475⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
I was so surprised to see that it's an actual story-based game!

Exploring **the labyrinth** reminds me a lot of early **Shin Megami Tensei** and **Persona** games.
The level design is excellent, and the **audio hits the mood**!
I want more people to try this entry.
It's a pity that you don't have a Web build.
I hope this GIF will help show the vibes of your game:

Small critique, the text-scroll would start to run off the page before it realised the word was too long and needed a new line, it was a bit distracting.
Nice entry though.
Thanks for dropping by on stream and sharing your link.
Really well done. I tried to do the fractal maze one first; and ugh. That was pain; but in a good way :smile:
Only negative was that I was confused that the narrator was indicating they were done and wanted to go back to the start, but there were more shinies to find! While I get that it probably would have been a slog, especially for a jam game where people just want to dip in and out, I felt torn between what I as a player wanted to do (keep exploring the awesome maze and see more narrative moments and collect/clear all the shinies) vs what the game was telling me to do without addressing the uncollected memories(?).
That one point aside though, I really enjoyed it top to bottom. Well done!
(also, holy crap just noticed it's a compo game. Extra well done!)