Net. Sweeper by Absolute Garbage
https://f-i-nn.itch.io/net-sweeper <= play on itch!
The Year is 2035…
The world is governed by an AI called The Core, controlling everything from video games to wars.
You are Bito, an elite hacker with a single goal: reach the Prime Kernel, the deepest layer where the original AI code lies. But each layer is booby-trapped with encrypted data mines.
The team has identify an outdated and vulnerable hardware, a pc from the 1990’s. This PC is somehow connected to the The Core’s server.
You will start your journey from here. Good luck…


Engine: Godot 4.3
Art: Aseprite
Audio: jfxsr, Audacity, Abundant Music, Signal
| Link | https://f-i-nn.itch.io/net-sweeper |
| Link | https://f-i-nn.itch.io/net-sweeper |
| Original URL | https://ldjam.com/events/ludum-dare/57/net-sweeper |
Ratings
| Overall | 26th | 4.032⭐ | 33🧑⚖️ |
| Fun | 31th | 3.871⭐ | 33🧑⚖️ |
| Innovation | 78th | 3.661⭐ | 33🧑⚖️ |
| Theme | 103th | 3.758⭐ | 33🧑⚖️ |
| Graphics | 82th | 3.823⭐ | 33🧑⚖️ |
| Audio | 88th | 3.534⭐ | 31🧑⚖️ |
| Humor | 35th | 3.593⭐ | 29🧑⚖️ |
| Mood | 52th | 3.893⭐ | 30🧑⚖️ |
| Given | 43🗳️ | 13🗨️ |
It was hard at first, but then I understand the bullet increasing with my level and the reason for killing ennemies.
Solid entry!
One mechanic I think you did really well is that despite the board sometimes creating ambiguous solutions (I think), instead of punishing the player you give them HP and weapons to allow for errors. My game coincidentally is also a Minesweeper-like but it's quite brutal because any bad guess is an instant game over. Nice job! Will borrow your idea if I ever remake that game :)
I really enjoyed the vibe with the little windows with plenty of detail!
I think it makes sense to punish for bad guess in your game, because it has a more hard core puzzle game play style (maybe can allow player to restart on same level to be more forgiving? that way the progression would be more rewarding).
On the other hand, I think I should reduce my bullet count. My original plan was that player can supposedly kill all enemies on all levels (spend a bunch of time implementing the ability to go back to previous rooms). But now I feel only using the bullet for extreme cases might be better...
The vibe here is really, really lovely.
The bullet mechanic is neat, and I really like the XP + leveling. Would love to see this expanded~
Yeah, definitely need to think of better ways to explain the rules, and maybe a check point at each floor :thinking: .
Yes please use the idea and make more games! I took the multi-leveled mine inspiration from those game:
Mamono Sweeper https://hojamaka.com/games/mamono_sweeper
Cavern Sweeper https://hempuli.itch.io/cavern-sweeper
Mamono Mower https://hempuli.itch.io/mamono-mow
Nice take on minesweeper mechanics. The multiple "versions" of the enemies made for an interesting puzzle, but the bullets felt a bit pointless. Maybe after killing an enemy, the surrounding numbers could change to remove that enemy, that way bullets can be useful to decrease the mental load on more complex puzzles :thinking:
Great point. My initial plan was that you can theoretically go back and forth to clear every single enemy as you progress because I enjoy games where you can do that. But there need to be more content and design for that to be fun. And now I think about it, it probably is better to have just enough bullets to proceed, so you save the bullets for extreme cases to make the playstyle more challenging.
And yes, endless mode does have less bullet spawn rate than the first 5 levels.
That said it's impressive work for 48h. I'm afraid I didn't really understand the bullet mechanics. I got to level 3.
On the second attempt I quickly got through the first 5 levels. After that I just used all my bullets and spam clicked randomly and made it to F18 like that xD
I feel like you could really reduce the amount of bullets you get ;)
Hope you keep working on this, very cool game!
Thank you for the game! I really like it. I probably will play it in my free time now :)
Will be cool if you add QoL change showing in right panel how many bots left like (bot v3 - 1/3)