D.E.P.T.H. - Door Evaluation Protocols & Testing Hub by Sylf
Welcome to D.E.P.T.H. Door Evaluation Protocols & Testing Hub
Congratulations on your new assignment. At D.E.P.T.H., we tackle the game industry's most persistent and misunderstood challenge: DOORS.
Your role is simple — yet critical: Test every door. Identify every flaw. File precise bug reports. Only once every door has passed inspection may you return home.
Good luck. And have a productive workday.

Our team: - Sylf: Idea, game design, prototyping and testing - Evoenn: All the art, textures, models, concepts and general vibe - Kabbi: Coding
Huge thanks to: - Kenney for his awesome game asset pack (we took the door) - OpenGameArt for non-bullshit asset site (we took some door sounds) - Anthelmed guy for his great code snippet for world-space UI support - Tldraw for great and free collaborative whiteboard
| Web build | https://dooooors.vercel.app/ |
| Link | https://github.com/kabbi/ld57-doors |
| Original URL | https://ldjam.com/events/ludum-dare/57/d-e-p-t-h-door-evaluation-protocols-testing-hub |
Ratings
| Overall | 301th | 3.72⭐ | 27🧑⚖️ |
| Fun | 133th | 3.86⭐ | 27🧑⚖️ |
| Innovation | 26th | 4.24⭐ | 27🧑⚖️ |
| Theme | 744th | 2.938⭐ | 26🧑⚖️ |
| Graphics | 606th | 3.28⭐ | 27🧑⚖️ |
| Humor | 7th | 4.5⭐ | 27🧑⚖️ |
| Mood | 477th | 3.5⭐ | 27🧑⚖️ |
| Given | 16🗳️ | 30🗨️ |
I think text is a bit hard to read sometimes though, would help to have an option to bring it to an on-screen gui or such when trying to choose the options.
This is so nerdy and positively adoorable! Text was too small and hard to read - not sure which door to put that in?
It actually reminded me of the garage from Pacific Drive.
At first, I didn’t quite get how it connected to the jam theme — depth — but then it clicked!

Here is my let's play experience: https://youtu.be/CGELxnjqeRg