Repossessed by beardywombat

[raw]
made by beardywombat for Ludum Dare 57 (JAM)

It’s 2008. You’re an undead lich. The GFC (Graveyard Financial Crisis) has hit and demons from Hells Fargo have repossessed your lair. Now you need to retake your home but damage as little of the property as possible in the process.

Delve the depths of your own dungeon and navigate the depths of personal financial distress in this simple 3d brawler. Can you successfully refinance and save your home?

Ratings

Overall 556th 3.386⭐ 24🧑‍⚖️
Fun 512th 3.273⭐ 24🧑‍⚖️
Innovation 416th 3.273⭐ 24🧑‍⚖️
Theme 671th 3.205⭐ 24🧑‍⚖️
Graphics 475th 3.568⭐ 24🧑‍⚖️
Humor 128th 3.705⭐ 24🧑‍⚖️
Mood 393th 3.636⭐ 24🧑‍⚖️
Given 13🗳️ 24🗨️

Feedback

Akkadion
08. Apr 2025 · 02:14 UTC
I would have loved an audio rating, the spit when it fires sound made me fall in love instantly. Good entry.
LDJam user 413537
08. Apr 2025 · 15:53 UTC
cool 3D
xoudz
08. Apr 2025 · 15:53 UTC
i love audio and sounds especially when attacking. visual so cool. 10/10
Monogatari
08. Apr 2025 · 15:54 UTC
Hahaha i laughed a bunch with this game, love the point system based on how much you break things. Music is really nice and art is quite cute. The gameplay needs some tweaks i think, the player is spinning way too slowly and it gives the feel that you are playing a truck. Still a good idea tho !
Onhore
08. Apr 2025 · 15:58 UTC
Nice music and overall all sounds cool!!!
ludokai
08. Apr 2025 · 15:59 UTC
i loved the voxel artstyle, pretty unique for the jam!

the textboxes were a bit to fast to read, and i felt the turning speed of the lich was a bit slow
Hghggg95
08. Apr 2025 · 16:00 UTC
I like audio and sounds, especially during an attack. Visually very cool. 10/10

0
plidomo
08. Apr 2025 · 16:07 UTC
A nice entry, well done!

I absolutely loved the tutorials being laid out on the rugs. What a cool little touch! Plus the humor is pretty spot on, and it had some other great thematic touches like the damaging of the furniture making you lose money. The room which had all the skeletons shooting each other in the back got a good chuckle out of me too.

I would love to have gone further with it than I did but the friendly fire and the slow turn speed made me die pretty consistently just before the filing cabinet room <almost certainly a skill issue>.
🎤 beardywombat
14. Apr 2025 · 23:31 UTC
I appreciate all the feedback, especially about the slow turn speed! I wanted to make the lich feel old and ponderous, but I might have taken it too far
Rentem
15. Apr 2025 · 19:17 UTC
Nice Game, I like the setting and atmosphere. Good idea with costing when breaking stuff, goes against my ingame habits :laughing:

I don't mind the turning speed. If I had to tweak something, it would be adding a time until reaching full walking speed(no instant acceleration). But that would make the evasion hard, requiring rebalancing...
Wyzal
16. Apr 2025 · 10:01 UTC
Interesting concept and idea. Something needs to be added here to help the player understand what's going on (maybe text with a visual effect, like '-50$' in red color). The dialogues skips too fast, i don't have time to read them (autoskip perhaps not needed?). Also the controls feel not good, the turn is a bit long, when you turn and take a shot, the projectile doesn't fly where you want it to (because the turn isn't complete). Anyways, i like visual part of this project. Audio is not disturbing and blends well with the game. Good job!
inavtr
16. Apr 2025 · 10:06 UTC
I really like the 3D art and the mechanic that you shouldn´t destroy too much.
As @ludokai already mentioned - the text was a bit to fast for me too.
Thank you for your Game :smiley:
Eugenik
16. Apr 2025 · 11:02 UTC
Atmosphere is very impressive, so love it
ToKto
16. Apr 2025 · 17:02 UTC
Hi, it's not a bad game, Good atmospheric graphics, respect, not a bad sound, The tutorial is a bit long and you have to replay it, but it's good that it's there and it's clear, Overall the game is promising
P.S. Transitions between rooms could be done faster
Agraffs
16. Apr 2025 · 18:23 UTC
Spent a really really good time playing this one. The concept was super sweet ans the mechanics were good. Just a little frustrated with the mobs that come at you when you're reading the text forcing you to move or shoot making you miss the text. But aside from that, 5 stars.
pkenney
25. Apr 2025 · 04:22 UTC
Nice art and audio, the overall vibe really came together!

If I could tweak one thing it would be to make the character a little more nimble, especially the turning speed (to snap off shots). But the character as-is certainly created some nice arcade-style challenges.

Nice work!