Depth Survivor by mukult

[raw]
made by mukult for Ludum Dare 57 (JAM)

This is a fast-paced depth crawler where players fight through 10 increasingly challenging levels. After each wave of enemies, players choose from a set of upgrades to shape their build before diving deeper. The final stage features a tough boss encounter to cap off the run.

I focused heavily on building modular systems, a level editor, and developing enemy AI, which took more time than expected—so the level structure isn’t as polished or scalable as I'd like. Still, I hope you enjoy the core loop and the challenge!

Controls : WASD - Movement

Unity<em>nVlDwNmjYs.pngUnity</em>sYmU0iDnxE.png

Ratings

Overall 407th 3.6⭐ 22🧑‍⚖️
Fun 207th 3.725⭐ 22🧑‍⚖️
Innovation 768th 2.658⭐ 21🧑‍⚖️
Theme 842th 2.35⭐ 22🧑‍⚖️
Humor 696th 1.844⭐ 18🧑‍⚖️
Mood 755th 2.944⭐ 20🧑‍⚖️
Given 47🗳️ 0🗨️

Feedback

stormouse_indie
07. Apr 2025 · 06:31 UTC
Really enjoyable control when you get used to the beat to kite!! Kinda reminds me of stalker dancing in starcraft 2
Manuel Cabrerizo
07. Apr 2025 · 12:20 UTC
It feels realy good to play, nice job
TasakaSama
07. Apr 2025 · 16:47 UTC
![Capture d'écran 2025-04-07 184326.png](///raw/87c/f/z/6a337.png)

The spawn animation is very cool, the environment is fine, and a lot of work has been done on the shooting skill. However, the lack of button effects when selecting an upgrade is strange; it doesn't feel like you're clicking, hovers are missing, etc.

As for the theme, it's there, but I would have liked to see a little reminder of the current Depth, and to say, "Hey, at Depth 10, there's a boss, etc.," that we're given an in-game reminder of the depth level.
LDJam user 238639
11. Apr 2025 · 21:59 UTC
Pretty neat! I like how stopping to move and getting upgrades that let you shoot extra arrows at different angles encourages you to pick certain spots to attack, which all comes together with enemies being stunlockable (except the final wizard man, which is appropriate). I think some of the upgrades were either too weak sounding or had downsides that were ambiguous (ex: shoot extra arrows at this angle, but damage is reduced? Is that for all arrows, or just the new ones?) and some music would've been nice to round out the atmosphere, but overall pretty good!
Jernskegg
11. Apr 2025 · 22:04 UTC
Feels well polished, I was having a blast till it abrubtly ended... because of no more levels.

Nice game! 😁
Potatobrain
13. Apr 2025 · 21:54 UTC
The level entry animation is nice, and the gameplay feels tight. I just dont like the autoaim feature, because i wanted to prioritize different enemies. but all i all nice entry!
Axodo
14. Apr 2025 · 14:42 UTC
Nice game, it's fun to play. My main issue is that when trying to see if I could beat a level without moving, I realized after being shots several times and my health dropped to 0, but I could still play :sweat_smile:
quadtree
16. Apr 2025 · 21:27 UTC
Pretty fun game. I did find the targeting a bit confusing. Initially I expected the shots to go towards my cursor, but it seems like it auto-targets. Still, once I figured that out it was pretty straightforward. If there's one thing I'd add, it might be a way to get more health, although I guess that sorta would work against the feeling of being worn down by each level.
Tkap1
20. Apr 2025 · 23:01 UTC
I was enjoying the progression, shame it ended! More levels would have been nice.

Maybe moving after the attack animation has started should result in lower movement speed instead of canceling the attack. Perhaps that would feel better.
ImNotVegan
23. Apr 2025 · 23:54 UTC
Well polished and fun game, It would be nice to be able to restore health
nrankin13
24. Apr 2025 · 19:20 UTC
I enjoyed the movement and the ability upgrades! Some of the enemy attacks were a little out-of-nowhere, but other than that, it was great. Good job!
winniehell
24. Apr 2025 · 19:30 UTC
yay, I'm survivor :slight_smile: nice and engaging game!