The Well by sbeif
Inside the well is too dark to see anything. Escape using only your hearing. Beware of what lurks in the darkness.
(Actual in-game footage)
AUDIO REQUIRED
Headphones recommended
CONTROLS:
Walk: Right arrow / D
Crouch: Down arrow / S
Jump / Slow down fall: Up arrow / W
ACCESSIBILITY
The game is suitable for visually impaired people.
Hint: Don't get too much speed when falling, you don't know where the end is.
Credits:
Sbeif - Programming, Sound design
Amedea - Sound design, Graphics
Ratings
| Overall | 195th | 3.854⭐ | 26🧑⚖️ |
| Fun | 392th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 13th | 4.34⭐ | 27🧑⚖️ |
| Theme | 291th | 3.917⭐ | 26🧑⚖️ |
| Audio | 5th | 4.52⭐ | 27🧑⚖️ |
| Mood | 44th | 4.313⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
also imagine this game in VR? : D
As it is, it was an interesting experience, but after a minute or two, I wasn't sure if there was no ending, or I was just repeatedly dying when the zombie sounds increased and repeating the first few seconds of the game. I would have liked a clearer "you died" sound, with a pause afterwards. Maybe a sound that is only played at the start of the game, so that restarting is clearer? (If I was actually dying... maybe I was always having narrow escapes).
BTW there is an end, I didn't time it but I think the game only takes a couple of minutes from start to end.
i am going to recommend the Game to a nearly blind friEnd of mine. please keep working on games like this! Gaming should be for everyone.
The voice acting and sound design are on point here. Love the monster sounds and how they get louder! Very scary!
I'm curious... Did you actually design a physical level and just made it dark? Or are the events that create the sounds randomly generated?
Either way, awesome game!
@xivo @timelost Yeah most feedback included that the death/respawn is not very clear, we planned on adding a voiceover for that too but we feared it could get too repetitive and in the end we missed it in the rush to deliver
Audio-only games are really rare and, of course, are very challenging to design.
Surprisingly, this one works really well! I nearly always knew what to do and what was happening in the game.
A great entry!
Since this time we did some experiments with web audio too, I'm very interested if you tried something to vary the spacing of the audio source?
For example, on my first playthrough, I died because I didn't understand whether a monster was in front of me or just behind.
The voice hint to run helped me on the second attempt anyway.
So, if the monster sound was positioned more to the left I guess I'd start running even without the hints :runner:
But I'm not sure if unity allows to do so in WebGL builds.