Deep Underground by Thrawn911
Deep Underground is a short horror game taking place in a mine. The game was made for the Ludum Dare 57 jam in 3 days.
For best performance, play the downloadable version.
WISHLIST ON STEAM
If you enjoyed this game, and want to play something similar from me, please wishlist my game called Shadows of Midnight: They Watch Me Sleep on Steam: https://store.steampowered.com/app/3565260/ShadowsofMidnight_TheyWatchMeSleep
DISCORD CHANNEL
Link to our community's Discord channel: discord.gg/nKfAvYfcGp YOUTUBE CHANNEL
If you're interested in devlogs and tutorials, check out my Youtube channel: https://www.youtube.com/@Punga046/
CREDITS
Sound effects from Pixabay (pixabay.com)
"Flighty Theme" by Kevin MacLeod (incompetech.com)
| Link | https://punga9.itch.io/deep-underground |
| Link | https://github.com/polgar1/Deep-Underground-LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-underground |
Ratings
| Overall | 827th | 2.786⭐ | 23🧑⚖️ |
| Fun | 876th | 1.952⭐ | 23🧑⚖️ |
| Innovation | 836th | 2.381⭐ | 23🧑⚖️ |
| Theme | 312th | 3.881⭐ | 23🧑⚖️ |
| Graphics | 668th | 3.095⭐ | 23🧑⚖️ |
| Audio | 490th | 2.95⭐ | 22🧑⚖️ |
| Mood | 271th | 3.841⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |

frfr
On a serious note, very cool little atmospheric game. The graphics and overall claustrophobia created a really good vibe, though I have to agree with other commenters that some of the noises were pretty earsplitting. The water droplets were nice though. Had me tensing and ready for anything the further down I went, even before the other noises began!
I expected the monster to look a bit like the walls of the cave - (there are little yellow specks, and from time to time I was afraid I was shining a light at eyes when in fact it was just the cave wall).
I think if you leaned into that idea for the monster design, where it sort of blends into the surroundings, it would really enhance the horror element (and rather than making the monster's anger/lose condition instant, it could take a second or two so there is some time for the player to react while they "find" where it is embedded in the cave wall).