Deep Underground by Thrawn911

[raw]
made by Thrawn911 for Ludum Dare 57 (JAM)

Deep Underground is a short horror game taking place in a mine. The game was made for the Ludum Dare 57 jam in 3 days.

For best performance, play the downloadable version.

WISHLIST ON STEAM

If you enjoyed this game, and want to play something similar from me, please wishlist my game called Shadows of Midnight: They Watch Me Sleep on Steam: https://store.steampowered.com/app/3565260/ShadowsofMidnight_TheyWatchMeSleep

DISCORD CHANNEL

Link to our community's Discord channel: discord.gg/nKfAvYfcGp YOUTUBE CHANNEL

If you're interested in devlogs and tutorials, check out my Youtube channel: https://www.youtube.com/@Punga046/

CREDITS

Sound effects from Pixabay (pixabay.com)

"Flighty Theme" by Kevin MacLeod (incompetech.com)

Ratings

Overall 827th 2.786⭐ 23🧑‍⚖️
Fun 876th 1.952⭐ 23🧑‍⚖️
Innovation 836th 2.381⭐ 23🧑‍⚖️
Theme 312th 3.881⭐ 23🧑‍⚖️
Graphics 668th 3.095⭐ 23🧑‍⚖️
Audio 490th 2.95⭐ 22🧑‍⚖️
Mood 271th 3.841⭐ 24🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

Rustywolf
07. Apr 2025 · 19:11 UTC
Nailed the atmosphere. Combined with the slow descent it gets under my skin >.<
oxnh
08. Apr 2025 · 12:38 UTC
The slowness of the game builds a nice atmosphere. Honestly, it's just not fun though. You pretty much just sit there and do nothing. I still played for a decent amount of time though because I wanted to see one of the creatures. Still I'm not dissing. You did a good job on everything else.
Keith Wang
08. Apr 2025 · 12:39 UTC
Great atmosphere, audios and graphics. Really wish there are some checkpoints.
xWilQ
08. Apr 2025 · 12:40 UTC
Really eerie vibes, that fit the theme really well. Good job!
MissSpelled
08. Apr 2025 · 12:42 UTC
This game got me like
![cavediversbelike.jpg](///raw/69d/06/z/6b5f5.jpg)
frfr
basekeet
08. Apr 2025 · 12:58 UTC
I found the movement sound really unpleasant — though maybe that was intentional. The descent felt a bit too long, with not much changing, so it was mostly just waiting. But the game looks pretty cool!
leorean
09. Apr 2025 · 14:49 UTC
I really love the retro 3D pixel art-style! Combined with the eerie sound & music, it creates a great atmosphere!
slay a stone
09. Apr 2025 · 18:01 UTC
The water sounds were really nerve wrecking and loud, it did feel claustrofobic. Would have been nice if there was a bit more gameplay.
Darwinigan
09. Apr 2025 · 23:18 UTC
Guys I'm not sure why but I think Anomaly Group may not be developing games and that might be a cover-up.

On a serious note, very cool little atmospheric game. The graphics and overall claustrophobia created a really good vibe, though I have to agree with other commenters that some of the noises were pretty earsplitting. The water droplets were nice though. Had me tensing and ready for anything the further down I went, even before the other noises began!
Art_Alchemist
10. Apr 2025 · 10:38 UTC
Played to the end to see the "creatures". As a result, there was one sitting near the last blue stone, but he didn't attack me even though I was specifically shining the light in his face. I suppose it is bug)
ImmanentDeath
10. Apr 2025 · 17:11 UTC
There's something about having to go straight down without being able to see what's under you...
OlenIkimid
13. Apr 2025 · 09:29 UTC
A bit slow but reasonably spooky :laughing:

I expected the monster to look a bit like the walls of the cave - (there are little yellow specks, and from time to time I was afraid I was shining a light at eyes when in fact it was just the cave wall).

I think if you leaned into that idea for the monster design, where it sort of blends into the surroundings, it would really enhance the horror element (and rather than making the monster's anger/lose condition instant, it could take a second or two so there is some time for the player to react while they "find" where it is embedded in the cave wall).
EX3D0
13. Apr 2025 · 15:33 UTC
Absolutely nailed the environment!
Triliks
13. Apr 2025 · 22:24 UTC
Deeply unsetting. Started seeing faces in the walls.
LDJam user 371030
20. Apr 2025 · 18:02 UTC
Spooooo**oooooky** :ghost: