Vs. the Deep by Life_Lich

Fight against monsters as you try to reach the bottom of the sea.
The game is a card game.
The enemy draws cards when you end your turn.
Your goal is to reach Depth Level 8 — each level increases the difficulty.
When the enemy draws the shown card, your Depth Level increases by 1.

Your Depth Level is shown by the bar on the side.
The panel above your cards shows your stats. You keep your power between turns.
Card power cost is shown in the top right corner.

| Link | https://life-lich.itch.io/vs-the-deep |
| Original URL | https://ldjam.com/events/ludum-dare/57/vs-the-deep |
Ratings
| Overall | 467th | 3.5⭐ | 22🧑⚖️ |
| Fun | 404th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 539th | 3.1⭐ | 22🧑⚖️ |
| Theme | 351th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 591th | 3.325⭐ | 22🧑⚖️ |
| Humor | 514th | 2.632⭐ | 21🧑⚖️ |
| Mood | 662th | 3.175⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 13🗨️ |
I actually had a lot more plans for the crew cards, so it's great to hear they still let players pull off some fun combos.
I noticed you’re a YouTuber, have you ever considered making a video of you playing jam entries? I’m always on the lookout for those after a jam ends
I like the combos potential with the crew members !
I lost at depth 5
- Kind of gave me an earthbound vibe, with the background, music, and layout of the enemies. I like the music.
- I might be bad at card games because the enemies felt pretty tanky, and built up to 6 at the same time and defeat me because I couldn't keep them under control.
- I reached depth 4 before dying.
- I liked the art of the enemies, they were charming.
Good game!
When I play, I try to avoid spending all my power in a single round. In concept, I only use high-cost cards like Big Torpedo if I’m sure I can afford it or if it’s absolutely worth it.
Thanks again for the kind words!
*I’ve been tweaking the layout a bit after the jam the “play” card area now appears right on top of the enemy area, which I think helps solving the drag-distance issue.
*Cool to hear it gave you EarthBound vibes.
*The enemies are definitely tanky. I wanted them to stick around so the board never felt empty. I lowered their damage to balance it out a bit. A lot of games handle this by spawning new enemies every round or having set encounters, but I went with the slow-building of chaos instead.
*Super happy you liked the enemy designs! I was honestly worried. I couldn’t quite draw what I had in mind, so I just went with what I managed to get down. Glad it worked out :smile:
I didn't appreciate that the upgrade buffs were permanent at first, so that lead me to value those cards poorly on my first runs.
Super fun entry, nice work!
It does feel a bit *too* random at times, I've had runs end real quick because some scary enemies popped up early. On the run where I won, the first several depth layers were totally smooth sailing and I built up over a hundred power.
Overall very good, just wish there was more content!