Depths of Field by pRoFiT

[raw]
made by pRoFiT for Ludum Dare 57 (JAM)

FPS Depth of Field game.

3 levels.

WASD movement. Mouse look

P - Pause menu and volume settings. (mouse sensitivity is what it is for now. sorry no changing it from settings)

The game will adjust depth of field when you move faster. Time will also slow down when you are idle and speed up when you run.

Best time leaderboard.

I did not have much time on this so i put something quick together.

Only audio i managed to get in was me breathing loudly and modified in audacity to make it sound like rocket thrusters.

okay i tried one last time as the time to post ran out. but no luck. So the link below has the only running version.

Ratings

Given 6🗳️ 11🗨️

Feedback

🎤 pRoFiT
06. Apr 2025 · 02:55 UTC
end of day one. https://youtu.be/o-l9qKWfW_Q
🎤 pRoFiT
07. Apr 2025 · 01:24 UTC
early morning progress. but had to stop for 3 hours to do house choirs! ahh. im not finishing comp. onto jam.
https://youtu.be/RQ5Swr2bGXk
🎤 pRoFiT
08. Apr 2025 · 01:01 UTC
Well well well. I should of made a well game. this game kinda sucks for me. i had plans to add a way to gain points. then i thought maybe just time based is fine. But leaderboards are setup for high score not low time...only got 1 level sorted out and not exactly what i wanted. level 2 i was about to start and realized i need to do a web build and make sure it will run. that took 2-3 hours of messing around. so i'm done.
Flinge
08. Apr 2025 · 03:31 UTC
so tripping and so hard
Cammin
08. Apr 2025 · 04:35 UTC
Pretty hard game, but I had a neat time with it.
The movement of the platforms was also fun to look at.
Having a leaderboard is so cool! I haven't seen that before
🎤 pRoFiT
08. Apr 2025 · 05:49 UTC
yah leader board needs some work. im thinking lowest time would be better. now it gives a score and time bonus. but thats not really accurate. If i had another 4 hours...
🎤 pRoFiT
08. Apr 2025 · 05:51 UTC
The platforms are a little strange. at first you slid off. i tried to fix with matching the platform vector. but some platforms launch you others you stick. not sure whats going on.
🎤 pRoFiT
08. Apr 2025 · 05:52 UTC
FYI i made the leader board on level 1. thats when i called it good enough ;) try to beat me
based.on.life
08. Apr 2025 · 15:12 UTC
Very hard but love the obstacles. Would like for the movement to be a bit smoother, but overall very interesting
Patatje
08. Apr 2025 · 15:14 UTC
Fun take on the theme hahah. Was getting super nauseous in the beginning but after a while you kinda get used to it.
🎤 pRoFiT
08. Apr 2025 · 18:00 UTC
@Patatje​ ahhh, i see you played all 3 (same) levels and made it to the end. nice. you are on the leader board. Thanks for playing to the end. sorry it's really disorientating.
apt_prose7
09. Apr 2025 · 03:07 UTC
Fun but challenging
Broco
09. Apr 2025 · 03:08 UTC
I liked the idea of depth of field but I just found it a little annoying after playing for a while.

Level design is a little weird, like you have to stop and wait for platforms to align.

Having the perspective change made me feel like I was going super fast! This could be great if it was more like a high speed platformer
🎤 pRoFiT
09. Apr 2025 · 15:01 UTC
@broco, yah after i played a little bit i thought maybe i should of switched the time adjustment around. probably not noticible. but when you are idle time slows. and when you run it speeds up. Maybe if i had it the other way you would be like Flash and the faster you move things would slow down. and then dont make it platforms but a ground run with obsticles...if i had more time to plan this ;). My first though was ortho view but that would require me to move the world in 3d space and lock the player in order for it to look right. i tried moveing player with camera in ortho mode and it was horrible!
Broco
09. Apr 2025 · 20:37 UTC
Gotcha! We all know how this is 😅

It's a really interesting idea tho! Maybe you can keep on working on it in the future 😉
Alex Servirog
10. Apr 2025 · 01:01 UTC
it doesn't go full screen on itch.io for some reason.
Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring).
It is fun to observe the FOV change with speed
ScoobySnacks
10. Apr 2025 · 09:14 UTC
i wish i could run non stop but you have to wait for platforms to align
Eugenik
14. Apr 2025 · 12:46 UTC
I have now also rated your game
🎤 pRoFiT
20. Apr 2025 · 20:59 UTC
@alex-servirog yah i did add some code to try and keep player locked to platform. but didn't get it working right in the end.