Perspector by Parxer
The Perspector has fallen down a deep cavern and is trapped... Help him escape using his unique power of perspective!
Use arrow keys :arrowleft: :arrowup: :arrowright: :arrowdown: to move. Other controls will be revealed to you as you progress.

The game features two distinct modes and each has a different mode of movement. Try to think ahead and plan your perspective shifts so that you never lose your footing!

Enjoy our little game and leave a comment if you feel like it, we'd appreciate it! :bow:
Update1: - added text to win screen so that it isn't just frozen blurry screen on web
Update2: - fixed UI scaling + font issues
Update3: - embiggen the fall reset trigger area
| Link | https://github.com/plusonelevel/ld57 |
| Link | https://plusonelevel.itch.io/perspector |
| Original URL | https://ldjam.com/events/ludum-dare/57/perspector |
Ratings
| Overall | 354th | 3.659⭐ | 24🧑⚖️ |
| Fun | 356th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 39th | 4.205⭐ | 24🧑⚖️ |
| Theme | 578th | 3.429⭐ | 23🧑⚖️ |
| Graphics | 287th | 3.957⭐ | 25🧑⚖️ |
| Audio | 431th | 3.182⭐ | 24🧑⚖️ |
| Mood | 400th | 3.619⭐ | 23🧑⚖️ |
| Given | 36🗳️ | 14🗨️ |
The level design must not have been easy to achieve, great game, well done!
also, I didn't figure out you have to go find the switch until my second time playing. the first time, by changing perspective mid-air, i was able to just jump on top of the boulder blocking the exit and win that way. either way, you could do a ton of really cool stuff with this concept!!!
* The player character is super nice!
* The change in perspecive was a bit awkard, causing me to fall down many times. I think you keep the depth from the previous swich and apply it? Maybe it would be worth resetting the depth to a fixed place depending on the level? This caused me to quit the game because I didn't feel in control :(
I thought the platforming was a bit janky and too hard, but as I say that I do respect that the camera flipping is quite a feat to get right at all. Since it's low poly (and also playtesting is really hard during a jam) I think it would make sense to try to avoid precise platforming. For example the first boulder you need to run around, I think it could be bigger so its easier to maneuver on top of it. I kept falling down both running around the blocking pipe on top, and also because i misjudged the collisions.
Cool game!
I really dig the aesthetic and the walking SFX really plays into the rock theming.
There were a few moments where the perspective kind of felt a bit wonky when switching from one perspective to another. I think it might be better to give the player the most generous/useful depth position when switching. Particularly since falling down can be a little bit annoying and if it feels like that's a result of the game then that's extra potential for friction for the player.
Solid game though! I had fun trying to work through the platforming puzzles.
But for the record: it's definitely possible to finish the game y'all! You just have to think about where you'll end up when you shift back to 3d. ;)
As a side note, I managed to fall off the map by accident at one point, which softlocked the game. I also once got jammed in between some geometry (by the lamp at the bottom of the map), which also forced me to reload.
The level design was also pretty neat and not hard to figure out. I really liked how the X at the beginning for example clearly shows that pressing X will result in something happening.
I could see a longer version of a game like this with a little bit more story to talk about the caves and even more symbols that could change or add even more brain twisting mechanics to this!
The one thing I ran into a lot during this was some difficulty jumping between rocks. My character kept getting stuck a little bit! Overall though, fun entry and thank you for sharing!
The animations feel really smooth and the art style is nice. The gameplay can be hit or miss at times, understandably a game like this would take more than 3 days to balance but I had difficulty understanding the shift in perspective until I realized that when you go back to top down view you retain the same Z position as the last time you were in top down view.
Falling all the way from the top to the start reminded me a lot of Getting Over It (a game I would rather not think about :cry:). Overall I found this to be an innovative game despite the challenging gameplay.
I would love to see more. I got stuck a little by the lantern in the first tries though
That said, the level design felt a bit punishing at times: a small mistake could send you right back to the start, which got frustrating after a few tries. I ended up getting stuck and couldn’t progress further, unfortunately. When I pressed X, the character was stuck inside the platform and then fell through.

Still, I really enjoyed the atmosphere. The visuals are stylish, and the ambient sound fits the mood perfectly. Adding some music could elevate the experience even more.
Great job overall
Perhaps you have a different perspective on this, or something like that would go again your intentional design. I am just one person, after all!