Yummy Depths by Neon Glass

[raw]
made by Neon Glass for Ludum Dare 57 (JAM)

TitleText.png

Description

After slumbering in the depths for hundreds - if not thousands - of years, you're hungry. Very hungry. Call various aquatic lifeforms to you with your psychic beam powers, and eat them all!

Instructions

  • Move around the seabed.
  • Attract sea creatures with your beam.
  • Eat everything smaller than you to grow even more.
  • Dodge the projectiles!

Controls

  • A/D: Move around.
  • LMB: Fire the attractor beam

Credits

Neon Glass Team:
@dragonayzer - Programming, Game design
@yerkwell - Programming, Game design

Friends:
@alexwerton - Art
@minigor - Game design, art
@tamer30 - Art
@tabera - Art
Olgabo - SFX

Music by Aleks SHAGI

Ratings

Overall 461th 3.521⭐ 26🧑‍⚖️
Fun 470th 3.333⭐ 26🧑‍⚖️
Innovation 510th 3.125⭐ 26🧑‍⚖️
Theme 363th 3.813⭐ 26🧑‍⚖️
Graphics 445th 3.646⭐ 26🧑‍⚖️
Audio 246th 3.636⭐ 24🧑‍⚖️
Humor 222th 3.4⭐ 22🧑‍⚖️
Mood 395th 3.63⭐ 25🧑‍⚖️
Given 24🗳️ 24🗨️

Feedback

Poshaus
08. Apr 2025 · 01:48 UTC
Hi there, it says 404 on the page when I try to enter.
Dragonayzer
08. Apr 2025 · 02:10 UTC
@poshaus Uh-oh, thanks for the quick comment! I forgot to toggle the visibility settings to public. :sweat_smile:

Kinda weird someone has rated us already though...
Poshaus
08. Apr 2025 · 02:14 UTC
@dragonayzer Yeah rated 5 still.
beardywombat
08. Apr 2025 · 11:48 UTC
Neat little game, I liked the mechanic of pulling sharks in to block the torpedoes.
LDJam user 356534
08. Apr 2025 · 11:49 UTC
Hey, I really enjoyed your game, the gameplay was simple but fun, the enemies interacting with eachother where a great touch and the music and art were fantastic
JIUCI
08. Apr 2025 · 11:50 UTC
this art and gameplay is really interesting!!
MadelineF
08. Apr 2025 · 11:56 UTC
I liked the backgrounds of the game !
Kaspjej
08. Apr 2025 · 11:56 UTC
Cool vibe! I especially loved the background art and music.
Indiealesha
08. Apr 2025 · 11:59 UTC
Beautiful graphics, and the atmosphere and theme are top-notch too! But I felt the tutorial was lacking. Next time, consider adding an in-game tutorial - nobody really reads the controls on the game's page.
Kamuniaft
11. Apr 2025 · 22:30 UTC
Great job guys! Some thouhgts\impressions that come to mind: Character animation is so stylish and the music is so chill that i wished little cthulhu wears sunglasses :D I think music is not looped, so at some point of 2nd and 3rd stage it stopped playing for me ;( Super cool background level caling\background change animation! Enemies feels weird, like you almost never can dodge aqualangist's attack in stage2, and submarine in stage 3 usually just blows up itself.
Genesis
12. Apr 2025 · 12:14 UTC
The core game loop was really fun. The scale change was a big surprise and worked really well.
noagard
12. Apr 2025 · 12:14 UTC
I couldn't run it through the Opera browser, but it worked in Chrome, the visuals are great!
Kelda
12. Apr 2025 · 12:16 UTC
I really liked the twist when finishing the first stage of the game ! Good job :)
Ansible
12. Apr 2025 · 12:18 UTC
Nice job, fun to play through till the end! I wish the psychic beam was a bit stronger!
ybzpp
12. Apr 2025 · 14:31 UTC
Very cool, i like art style and music! Great work! )
someone
12. Apr 2025 · 18:54 UTC
The was great, I really love the art. The growth transitions were great.
Could have some with some in game text explaining the attractor beam. I didn't realise that was a thing at first.
The ending was a bit of a let down, It really needed some closure of taking over the surface or something.
Zigtalk
12. Apr 2025 · 21:18 UTC
The bite sound effect was hilarious. I wasn't sure how the gameplay evolved beyond a basic tractor beam, but it was fun to be a little Cthulhu. Unique spin on the theme!
LDJam user 381180
12. Apr 2025 · 21:21 UTC
Nice entry, I'd say the different phases are a bit too long but maybe I just lack of patience. I liked the global mood, the art and music fits well together. Great job!
Skyeward
12. Apr 2025 · 21:41 UTC
Love the background art for the different stages and the introduction of new enemies makes the progression feel really good. Would have been nice to get a final growth and new background to celebrate the ending, and more options for fighting back or dodging (projectiles or jumping or something)