Tout au fond (at the very bottom) by PieRo_PBeS_studio

[raw]
made by PieRo_PBeS_studio for Ludum Dare 57 (JAM)

With your submarine equipped with missiles, you must reach the bottom to do what you do best. Shoot things and collect diamonds to gain health and upgrades.

"Tout au fond" is a tiny submarine adventure that can be completed in a few minutes by defeating the game's boss. I look forward to your feedback and hope you have a great time playing. Thank you for playing our games.

Move with the keyboard or a pad and press C or a controller button to fire missiles.

Upgrade 1: The shield that revolves around you Upgrade 2: Shorter cooldown for firing missiles Upgrade 3: Vertical missiles that fire on their own Upgrade 4: Super missiles pass through enemies.

toutaufondpresque<em>2.giftoutaufond</em>3.gif toutaufondpresque<em>0.giftoutaufondpresque</em>1.gif

booklet-toutaufond.png

Ratings

Overall 100th 4.031⭐ 51🧑‍⚖️
Fun 57th 4.102⭐ 51🧑‍⚖️
Innovation 519th 3.115⭐ 50🧑‍⚖️
Theme 98th 4.224⭐ 51🧑‍⚖️
Graphics 161th 4.214⭐ 51🧑‍⚖️
Audio 161th 3.813⭐ 50🧑‍⚖️
Humor 334th 3.067⭐ 47🧑‍⚖️
Mood 156th 4.021⭐ 49🧑‍⚖️
Given 55🗳️ 79🗨️

Feedback

RascarCapackDev
07. Apr 2025 · 21:03 UTC
Really nice little game ! the graphics are super cute with really good retro vibes.
mauzart
07. Apr 2025 · 21:19 UTC
So cool ! And super polished. As a UX designer, I loved the way you did the onboarding. It's super cool, easy to understand and all the important info are brought when needed in the game so that's so cool especially in gamejam when generally we only find this in the description!
Congrats !
LDJam user 4886
07. Apr 2025 · 21:31 UTC
Always fun seeing a fellow Pico8 developer in the wild! Nice game, a bit easy may be? Got to the final boss in my first try :D Well done!
LDJam user 236545
08. Apr 2025 · 02:46 UTC
Simple but fun! The bullet shield really saved my butt during the final boss. I got a kick out of the sign at the beginning ensuing us that the enemies were, in fact, evil.

![Screenshot 2025-04-07 194403.png](///raw/10c/93/z/6b2c7.png)
LDJam user 384191
08. Apr 2025 · 08:09 UTC
A delightful game, as always :wink:
🎤 PieRo_PBeS_studio
08. Apr 2025 · 19:20 UTC
@rascarcapackdev mmmh i love your pseudo (avec des p'tits bouts de trucs...) and thx i want to be cute !

@mauzart hey thx, it was super boring to do this whole tutorial phase so it consoles me that you think it's cool!

@notnasiul hey i'm a pico lover de l'est ! Thank you and you know it's not easy to balance a game alone, I didn't want it to be too hard... but I didn't want to put save points... the ideal would be to make at least two difficulty levels... maybe in a post jam version

@ghettobastler i want to be better and délicieux... merci mec
🎤 PieRo_PBeS_studio
08. Apr 2025 · 20:00 UTC
@andrewkennedy wow major spoil...yeah they're evil cause they have red eyes... thank for the shield i'm very proud of it
LDJam user 298496
08. Apr 2025 · 21:26 UTC
Love the vibe!
Koolruz
08. Apr 2025 · 21:32 UTC
![beat-it.PNG](///raw/dec/c2/z/6b8b5.png)

Absolutely loved this entry! The upgrade system gave me flashbacks to Gradius, where you'd lose a life at the hardest part, and suddenly had to beat it without any upgrades, but this version felt way more fair, because of how generously placed the diamonds were! The fact that enemies dropped diamonds also meant that if you lost an upgrade to a group of enemies, you could likely get it back by defeating them, which made for some really fun tension :)

I also loved learning the enemy patterns and figuring out how to bait/react to them - At first, I thought certain enemy attacks were impossible to dodge, but by the end I felt like I was well-equipped to tackle any of them. Great difficulty curve :)

My only real constructive critique is that the controls took some getting used to - It would have been nice if whatever button you pressed most recently overrode any other button presses, which would maintain the uni-directional movement that you have going on, but make it feel a little bit more intuitive to control. At first, I lost a lot of upgrades to the fact that I would tap down to dodge an attack while also holding left or right, and the sub would ignore my down input to keep moving left/right.

Overall, great job!
🎤 PieRo_PBeS_studio
08. Apr 2025 · 21:38 UTC
@matt-ravenhall love your comment
🎤 PieRo_PBeS_studio
08. Apr 2025 · 21:41 UTC
@koolruz hey thanks to your comment, I understand what you're saying about the controls and I agree with you, I should think about how I can code that but I think it will improve the gameplay... in any case I tried to put a progressive difficulty and that we can understand the improvements... but I didn't want it to be too punitive that's why I put diamonds everywhere.... thanks again for the time spent it's too kind
Sagamore
08. Apr 2025 · 21:45 UTC
Wow! Very cozy dive adventure. Game pretty polished and feels like real retro game from NES era. I really enjoyed playing it
🎤 PieRo_PBeS_studio
08. Apr 2025 · 21:54 UTC
@sagamore thank you so much... i am from NES era
Anhell06
08. Apr 2025 · 22:04 UTC
Мне понравилась, для джема очень приятная хорошо сделанная игра, графика на высоте
🎤 PieRo_PBeS_studio
08. Apr 2025 · 22:10 UTC
@anhell06 thanks for your kind words and thank google trad
cherrybcake
08. Apr 2025 · 22:32 UTC
I love it! It's really impressive how much detail and effects you've been able to create in such a short time, you're a PICO-8 pro! The character is super cute, and you even added upgrades, amazing!
🎤 PieRo_PBeS_studio
08. Apr 2025 · 22:49 UTC
@cherrybcake wow thanks a lot but stop, you're making me blush
Marcos Tulio Cavalcante
09. Apr 2025 · 00:09 UTC
Hello friends. I loved your game, you used a submarine hahaha. Excellent graphics and great choice of colors. The animations were excellent too.
breadley
09. Apr 2025 · 04:27 UTC
Oh man, so much good stuff here! Loved the art direction, all the enemies were easily recognizable and gave me plenty of heads up on how to plan my attack/ route. Upgrading felt so good, especially getting that piercing shot and just mowing down a full line of enemies as the screen was shaking was some peak game feel. Only real complaint is it left me wanting more of it! Awesome job here, and hopefully I get to see more of it someday! :D
milq
09. Apr 2025 · 11:39 UTC
Wow! What a complete game, it even has a final boss! I really enjoyed the level design, and it truly feels like a full-length experience. Maybe it’s just me, but I found myself wanting to move diagonally. I guess I’m just used to that kind of control scheme. Still, I imagine the choice to descend straight down rather than at an angle fits the submarine theme, it makes sense for the gameplay and setting. All in all, this entry feels super polished. Great game!
Monogatari
09. Apr 2025 · 12:18 UTC
Ok that game was really good, a lot a different levels, a good game design, different ennemies that all does different things, not too easy, not too hard, music is good, graphics are nice too, i'm impressed that you achieved this in 3 days, well done !
MoD_Wiz
09. Apr 2025 · 13:06 UTC
I really like it and its quite long. In a way it feels kind of like a lost game from a Nokia phone and i mean it in the best possible way. And sprite work is really cute. Level design is quite challenging at times and an enemy variety is good! Combined upgrade and health system reminds me of old shmups!
Small (really small) nitpick is I wish that afterhit invincibility would not prevent player from collecting diamonds/yellow spheres.
GameDevTraum
09. Apr 2025 · 16:32 UTC
excellent game! the only thing i miss is diagonal movement, but i guess it's a design decision.
🎤 PieRo_PBeS_studio
09. Apr 2025 · 19:38 UTC
@marcos-tulio-cavalcante welcome abord captain !

@breadley thank you, so kind, i'm thinking about a post jam release with another type of enemy that i don't have time to implement : the evil big shell !

@milq I'm not too proud of the last boss and the ending, but I didn't have much time...and yes it's a game design choice not to have diagonal movements I wanted the submarine to be not too practical to handle... without being painful either and thank you very much for your comment

@monogatari hey thanks a lot, in fact i made the game in two days because I worked on Saturday... otherwise I would have preferred to present it in the compo category but hey, that's life

@mod-wiz thank you i like the idea of an old nokia game... so cool, and you're right the invicibility frame that prevent you to collect diamonds is an error that i forgot to remove ----- i'll make it in the post jam version

@gamedevtraum yeah that's a game design decision...thanks for your time !
Jacky San
09. Apr 2025 · 21:33 UTC
Excellent proposition =) love this pixelart style and PICO-8 Flavor <3
🎤 PieRo_PBeS_studio
09. Apr 2025 · 21:43 UTC
@jacky-san merci monsieur si vous avez l'occaz de faire une version navigateur de votre jeu je suis preneur
Dandee
10. Apr 2025 · 07:03 UTC
Damn! Super polished and fun game! Loved the old metroid style theme and gameplay, you guys really smashed it! #GameOfTheYear !
DeadCode
10. Apr 2025 · 07:08 UTC
Super cute fun game! Love the retro vibe and would love to play this casually on my phone! Great work!
Baturinsky
10. Apr 2025 · 07:12 UTC
Very user-friendly. Eeasy to understand what to do. Will use it as a reference when making my entries.

Love the enemy movement/attack patterns.

Things that could be improved:

Diagonal movement
Checkpoints
Final boss could be less bullet-spongy.
Weapons are not as interesting as enemies.
After a while, extra picked gems are wasted.

I think last three issues could be solved together with giving some expendable weapons (bombs?), which could be useful against boss.
ShadyShade
10. Apr 2025 · 14:57 UTC
Wow, really liked this game!
That was very fun and challenging experience.
Also graphics, music and level design was nice, great job! :thumbsup_tone1:
Mr_Field
10. Apr 2025 · 15:49 UTC
I'm on board with this game not having diagonal movement; I think it would make the 4 directional movement feel smoother if it would take your latest input rather than horizontal movement taking priority. The extra push around the corner of blocks was a very good touch & made navigating all the tight spaces a breeze.

I agree with everyone else about the enemies being well designed & having interesting attacks. They were a lot of fun to dodge and fight around!

I will say that I started to get a little fatigued as the levels went on, after the tilesets & music repeated a few times I ended up tabbing to the page to see if the game was actually endless.
I respect that this is a pico-8 game though, and it's actually pretty impressive that you managed to pack so many enemy filled levels in.
I think some more breaks in combat would help improve the pacing in this case.

I scored most of my hits on the boss with my downwards missiles while it was off-screen, so I'm not sure how difficult it would've been, but I did manage to get down there to look it in the eye before I finished it off. >:)
yopox
11. Apr 2025 · 11:59 UTC
Très sympa :)

J'ai bien aimé la ref au boss poisson de Link's Awakening!
Je n'ai pas trop compris pourquoi il y avait toujours une jauge qui se remplissait alors que j'avais toutes les upgrades il me semble ?

Je ne sais pas si c'est la palette de pico 8 mais les couleurs choisies sont super :thumbsup:
🎤 PieRo_PBeS_studio
11. Apr 2025 · 16:31 UTC
@deadcode hey Submarine friend ! thanks for your comment...see you under the sea
🎤 PieRo_PBeS_studio
11. Apr 2025 · 16:43 UTC
@dandee Thank you, that's very, very flattering. We don't know where to look...

@baturinsky thanks for your time and your comment I understand what you're saying but it's really a design choice not to put the diagonals to limit the movements... it almost makes me want to try a kind of game like this again but with a tile-by-tile movement... for the boss it's clear that he's not great I did it at the end and I was exhausted... I should suspend the weaponry until the encounter with the boss.... that it is a little more scripted but it's really the lack of time... on the other hand the saves are voluntary and that's why the game is not difficult and not punitive so that it can be done in one go...

@shadyshade thx you're nice too

@mr-field Thanks for the comment and I agree about the boss, it needs to be corrected and as the game isn't very difficult...(although it depends on who it's for) I understand that you might find the time long...
🎤 PieRo_PBeS_studio
11. Apr 2025 · 16:47 UTC
@yopox whaou merci pour ton commentaire, j'avais même pas fait gaffe à Zelda link's awakening mais maintenant que tu le dis c'est évident... c'est un de mes jeux préférés de tout le temps (hyper original). Au depart je voulais faire une grosse pieuvre ou un genre de kraken et j'ai clairement manqué de temps pour l'animation des tentacules... je me suis dis profondeur : poisson lanterne bien sûr... effectivement la jauge bouge toujours... c'est un truc que j'ai laissé... et effectivement je pense que je vais le corriger pour la release post jam...et oui c'est la palette pico8 et un goût assuré évidemment
ehmtang
12. Apr 2025 · 17:23 UTC
Love seeing games made with Pico-8, you've made a really charming game! Very impressive for 3days :D

The downward missiles aren't removed on collision so when multiple enemies are lined up - I found the screen shake too much.
🎤 PieRo_PBeS_studio
12. Apr 2025 · 19:51 UTC
@ehmtang hey thanks you're so kind... the collision with enemies or with walls? if you have the piercing missile (with the orange highlight) it's ok cause the missile is only stop by the walls. i'm a screenshake lover... sorry for that
marudziik
14. Apr 2025 · 06:46 UTC
As a (fairly fresh) PICO-8 user, I can tell you that I love your entry. Feels very polished, and for sure I can appreciate the amount of work that needs to be put to achieve such polished look and feel. I enjoyed it very much. For me the design choices (like the one to exclude diagonals) were pretty clear, I really enjoyed the visual presentation and I think that difficulty scales quite well. I think the only thing missing for me was some sort of audio cue when I got hit ar when I was close to death. Other than that, great work, congrats!
LDJam user 243193
14. Apr 2025 · 14:39 UTC
Good short diver game! I love how the stages and enemies are designed and with upgrade system also. I wish the upgrade bar would stay at full if player is at max upgrade level.
I wish there were no screen shake when vertical missile hits something cause it gets annoying. I rather hear unique SFX instead.
That being said, I did complete this game.
🎤 PieRo_PBeS_studio
14. Apr 2025 · 17:13 UTC
@Bloodbane so happy to see you again ! thanks a lot for your time and your suggestions. I think I'll look into this story about the missile going down... screenshake, sfx, damage.... well the thing about the bar filling up when you're full is a mistake, I've already planned to remove it... thanks again

@marudziik thanks for your comment and for your tips, I'm glad that the polish is visible because it's very important to me. I choose to make short games but with a satisfying experience (at least for me).
Houmgaor
14. Apr 2025 · 20:50 UTC
The artistic side of this game is really good, it has a strong Zelda vibe yet the concept is totally different and it works really well. Pretty fun overall, I dived down to the final boss but couldn't kill it. Cool concept!
🎤 PieRo_PBeS_studio
14. Apr 2025 · 21:07 UTC
@houmgaor thank you very much … i’m thinking actually to a new version of the boss !
Egor Iv
15. Apr 2025 · 07:27 UTC
very very good game! Interesting gameplay
leorean
15. Apr 2025 · 13:17 UTC
I really love your choice of few colors + the color-coding made it very intuitive. From a level design perspective, it starts out easy and quickly ramps up. Great job!
🎤 PieRo_PBeS_studio
15. Apr 2025 · 19:42 UTC
@egor-iv / thanks it's so nice !

@leorean thanks a lot ... and your game is so cool !
ditam
18. Apr 2025 · 22:44 UTC
Lovely little game, Pico8 entries are always so magical. I enjoyed beating the (assuredly) evil anglerfish. (Although the victory message was utterly confusing, as it says "I'll" beat the boss, and that I should dive again - but I was happy to see other commenters seeing the same.) Unfortunately just ignoring most enemies and diving deep is a surprisingly effective tactic :)

I wish there was diagonal movement, but otherwise it plays super smoothly. The soundtrack is great too.
OadT
19. Apr 2025 · 14:10 UTC
Cute game! The minimal color palette looks cool and makes the visuals pretty clear. Sometimes the screen shaking was a bit overdone for me and I didn't fully understand how the health system works, but otherwise the game was pretty clear.

When you dont allow diagonal movement I would recommend to let the last pressed key take priority. Currently horizontal movement always overrides vertical input, which can lead to inputs without feedback to the player. Overall fun game! The only thing that was missing are checkpoints. I died at the boss fight and didn't want to replay the whole game :smile: But at least I saw how nicely you incorporated the tutorial at the beginning!
🎤 PieRo_PBeS_studio
20. Apr 2025 · 10:09 UTC
@ditam thanks it's lovely...yeah i know the end is a little rushed... coz i run out of time...

@oadt thanks to you ..; yeah yeah too more screenshakes i will correct this in the post jam version and i think i would make some save points...and the priority in the key
Euler Moises
21. Apr 2025 · 00:54 UTC
I love pico8 games. I still want to make something decent like this.

I had a lot of fun. It's really well done. I know how hard it is to make music in pico8 and yours is really good. SFX too. You used the color palette very wisely.

Congratulations

![Sem título.png](///raw/23f/f1/z/6c5d2.png)
🎤 PieRo_PBeS_studio
21. Apr 2025 · 06:37 UTC
@euler-moises hey thanks a lot you're so kind
Yorsh
22. Apr 2025 · 22:44 UTC
Really well made! Gameplay is (mostly) classic, but it works well. Graphics are really nice, and the different musics are great. I think leveling up gives you a power up and an HP, but when you loose that HP you loose the power as well right? Great job!
🎤 PieRo_PBeS_studio
23. Apr 2025 · 21:23 UTC
@yorsh yeah i’m a really Classic guy and you’re right for thé HP and power up. Thank you for your words
psychomonster
24. Apr 2025 · 12:50 UTC
Yours is way better. Nice GFX, nicely polished. Great Game
🎤 PieRo_PBeS_studio
24. Apr 2025 · 19:01 UTC
@psychomonster oh thank you sir !
kaba
25. Apr 2025 · 11:46 UTC
What a cool and polished entry! Super enjoyable.
🎤 PieRo_PBeS_studio
25. Apr 2025 · 20:36 UTC
@kaba thx you're probably the last comment...
Fullbuff
25. Apr 2025 · 23:14 UTC
Nice game! I like the upgrade system and the whole mood for a 8 bit game is freaking cool. Also the fact that you can play on mobile is what made it possible for me to test it. Though @510 could not pass the second screen of the game as it was too difficult for him.
510
25. Apr 2025 · 23:20 UTC
Non, c'est pas le dernier commentaire les gars! J'ai bien aimé votre jeu, il est clean et fun, mais je n'ai pas réussi à le finir :( (il faut préciser que j'ai joué sur smartphone). @fullbuff est arrivé au boss final, mais il a été trop mauvais pour l'achever... Votre jeu est un bon exemple qui démontre que la simplicité et la qualité priment sur le contenu superflu et la précipitation dans l'exécution.

PS : fullbuff ment, je suis allé bien plus loin que le deuxième écran...
🎤 PieRo_PBeS_studio
26. Apr 2025 · 05:46 UTC
@fullbuff @510 incroyable ! pile pour le sprint final... merci pour vos commentaires ... vous êtes dans quel coin de la france?