TapTapTapTapTapTapTapTap by p-r

[raw]
made by p-r for Ludum Dare 57 (COMPO)

TapTapTapTapTapTapTapTap

(Mobile recommended)

Ratings

Overall 172th 3.381⭐ 23🧑‍⚖️
Fun 86th 3.571⭐ 23🧑‍⚖️
Innovation 98th 3.548⭐ 23🧑‍⚖️
Theme 163th 3.475⭐ 22🧑‍⚖️
Graphics 279th 2.6⭐ 22🧑‍⚖️
Audio 244th 1.464⭐ 16🧑‍⚖️
Humor 241th 1.844⭐ 18🧑‍⚖️
Mood 282th 2.447⭐ 21🧑‍⚖️
Given 12🗳️ 11🗨️

Feedback

okuar
05. Apr 2025 · 19:10 UTC
My record is 28. Kinda addictive thing! Like it
Chaja
05. Apr 2025 · 20:10 UTC
Got to 157 this is a really cool concept!!
artemco
06. Apr 2025 · 00:27 UTC
Wow, this game concept is really intriguing! However, one major issue is the lack of a clear goal for the player. Without a sense of direction or objectives, the experience can feel aimless. If the game were to be expanded further, I believe introducing a more defined structure—such as a meaningful return for players who stick with it—would enhance the overall experience. The ‘risk and reward’ mechanic is well executed, allowing players to take chances, but it also means they can lose everything if they’re not careful. Even though it’s still in concept phase, there's a solid foundation here that shows a lot of promise and potential for a truly engaging game.
sasik
06. Apr 2025 · 05:09 UTC
59. i like the simplicity! very addictive
baychowski
06. Apr 2025 · 10:26 UTC
I got 41.
Loved the all or nothing approach where plus nodes “heal” you to full so you can tap for 41 times more and minuses almost always end your run.
Helagos
07. Apr 2025 · 13:10 UTC
Simple games can be very addictive and this mechanic is very efficient.
Good job.
sadvest
08. Apr 2025 · 18:42 UTC
Got 57. It's simple but makes you want to keep challenging yourself. Reminds me of osu!. Maybe adding music and some dynamic effects would make it even more interesting.
CaptAndrey
09. Apr 2025 · 13:10 UTC
Cool and surprisingly addictive concept! However, around level 30, it felt like some nodes stopped working and I kept losing — or maybe I was missing something. Either way, I really enjoyed it up to that point!
🎤 p-r
09. Apr 2025 · 21:18 UTC
@captandrey the plus cells have a decreasing lifetime
mollusk
09. Apr 2025 · 22:13 UTC
I could see this being really fun on mobile
Wolfier
09. Apr 2025 · 22:16 UTC
I feel like its missing something, but I can't really place my finger on what it need.
P1x3lc0w
09. Apr 2025 · 22:18 UTC
Cool concept and great use of the theme! Since it's simple it works well and there isn't really anything about the core game that i can think of that could be directly improved on; feels like there a lots of ways to take this further such as more types of nodes or making the relative position of them matter in some way. Great work and thanks for the game!
jscommander
10. Apr 2025 · 10:06 UTC
Very interesting interpretation of the depth theme. As a programmer, I found trees very exciting :) A simple concept, yet captivating — it makes you want to see how deep a tree you can build.
grid96
11. Apr 2025 · 14:34 UTC
Made it till 74. Simple but working reaction game
jver422
15. Apr 2025 · 01:28 UTC
great scope for a jam, addicting, awesome job.
ljg
15. Apr 2025 · 20:41 UTC
Super cool game! I loved the simplicity, and it was a very fun interpretation of the theme. Well done!
henk
16. Apr 2025 · 20:56 UTC
This feels like the start of a good game, but there doesn't seem to be much to it. The
core gameplay feels like a basic test of your reaction time to the point where there isn't
much strategy and I don't see my score increasing with each run. I can consistently reach
a score of around 30-40 by targeting the pluses, but I can get the same score by just
spam clicking randomly and hoping I luck out.

I also think some sound, music, and animation would help a lot.
designernap
17. Apr 2025 · 11:33 UTC
I really vibed with this. Nice entry and well put together. Has that "Hundreds" feel to it which is a great thing.
j_rara
17. Apr 2025 · 12:02 UTC
This is unique concept. I agree with @artemco that a reward system would improve the experience. Granted, I did play on my PC so maybe the experience is better on mobile as recommended.

PS. It would be helpful to briefly explain how to play the game and the green, blue, and red circles. It didn't take me too long to figure it out, but still would be nice.
Infernaton
17. Apr 2025 · 19:01 UTC
What a simple but addictive game! Good job making this! Maybe some smooth animation when clicking on a circle could be great improvement, as well as a little "pop" sound when clicking. Just to for the satisfaction to click
oeueGHa
18. Apr 2025 · 05:07 UTC
Like this concept, feels gud.
Le KnallFrosch
18. Apr 2025 · 10:52 UTC
I'm surprised, that blindly hammering on my mouse got me farther (151) that actually trying to hit the right buttons (62) :D

Like it!
🎤 p-r
18. Apr 2025 · 11:11 UTC
@le-knallfrosch need to make the angle bigger the further it deepens to avoid the spam
LDJam user 202408
18. Apr 2025 · 12:44 UTC
Interesting and somewhat addictive concept but there is a lack of clarity about what to do initially. There is fun to it.

![t.PNG](///raw/8a6/13/z/6c4dc.png)