The Abyssal Trenches by redemptor

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made by redemptor for Ludum Dare 57 (JAM)

As Fossas Abissais: Um mergulho nas profundezas da Ludum Dare 57!

THE ABYSSAL TRENCHES.png

Olá, pessoal! Tudo bem?

Hoje estamos participando da Ludum Dare 57, cujo tema é "Depths" (profundezas). Inspirados por essa proposta, decidimos criar nosso jogo: As Fossas Abissais (The Abyssal Trenches)!

Sobre o jogo:

No game, você assume o papel de um peixe-lanterna, um habitante fofinho (ou nem tanto) das profundezas do oceano. Seu objetivo é simples, porém desafiador: comer todos os krills presentes em cada fase para avançar.
Mas nem tudo é tranquilo nas águas escuras e geladas do abismo... A temível Lula Gigante está à espreita, pronta para te caçar! Para sobreviver, você precisará:
- Navegar com cuidado pelas águas profundas, usando sua luz para localizar os krills.
- Recarregar seu feixe luminoso comendo algas brilhantes – essencial para procurar os krills!
- Se esconder nos corais densos para despistar o predador.

Cuidado: a Lula Gigante causa dano, e se você levar 3 ataques, será game over – e volta para o início da fase!

Detalhes extras:

  • 5 fases, cada uma inspirada em fossas oceânicas reais.
  • Progressão desafiadora: só avança quem coletar todos os krills!

Enfrente sua talassofobia e mergulhe nessa aventura abissal! Será que você consegue sobreviver às profundezas e escapar da Lula Gigante?

Para jogar:

Baixe o arquivo disponível abaixo, extraia os arquivos e clique no arquivo executável.

Controles:

  • Mover pra cima: W
  • Mover pra baixo: S
  • Mover pra direita: D
  • Mover pra esquerda: A
  • Faixo de Luz: Barra de Espaço (aumenta seu campo de visão)

Nos vemos no fundo do mar! 🌊🐟🔥

Esperamos que gostem do conceito! Qualquer feedback é bem-vindo. 😊

Olá a todos!

Fizemos alguns ajustes no jogo!

Esperamos que vocês possam testar:

✅Som
✅Animação do jogador
✅Fonte


The Abyssal Trenches: A Dive into the Depths of Ludum Dare 57!

Hey everyone! How’s it going?

Today, we’re participating in Ludum Dare 57, whose theme is "Depths." Inspired by this prompt, we decided to create our game: The Abyssal Trenches!

About the Game:

In the game, you take on the role of a anglerfish, a cute (or maybe not so cute) inhabitant of the ocean’s depths. Your goal is simple yet challenging: eat all the krill in each level to advance.
But not everything is peaceful in the dark, icy waters of the abyss... The fearsome Giant Squid lurks in the shadows, ready to hunt you down! To survive, you’ll need to:
- Navigate carefully through the deep waters, using your light to locate the krill.
- Recharge your light beam by eating glowing algae—essential for finding krill!
- Hide in dense coral to evade the predator.

Beware: the Giant Squid deals damage, and if you take 3 hits, it’s game over—and you’ll have to restart the level!

Extra Details:

  • 5 levels, each inspired by real oceanic trenches.
  • Challenging progression: you only advance if you collect all the krill!

Face your thalassophobia and dive into this abyssal adventure! Can you survive the depths and escape the Giant Squid?

Controls:

  • Move Up: W
  • Move Down: S
  • Move Right: D
  • Move Left: A
  • Light Beam: Spacebar (increases your field of vision)

See you at the bottom of the sea! 🌊🐟🔥

We hope you like the concept! Any feedback is welcome. 😊!

Hello everyone!

We’ve made some bug fixes in the game!

Hope you can test them out:

✅Sound
✅Player animation
✅Font

Ratings

Overall 783th 2.929⭐ 30🧑‍⚖️
Fun 807th 2.607⭐ 30🧑‍⚖️
Innovation 846th 2.315⭐ 29🧑‍⚖️
Theme 283th 3.931⭐ 31🧑‍⚖️
Graphics 623th 3.241⭐ 31🧑‍⚖️
Humor 666th 2.071⭐ 23🧑‍⚖️
Mood 684th 3.138⭐ 31🧑‍⚖️
Given 17🗳️ 38🗨️

Feedback

Flinge
08. Apr 2025 · 04:07 UTC
Sad that there’s no sound (or maybe that’s just my problem).
Also, it’s pretty hard to collect all the collectibles. Would be nice to have some sort of radar or an arrow when only a few are left
I_POTS
08. Apr 2025 · 04:59 UTC
This seems to be just a collection game, but it cannot be denied that it still has some fun! But it seems that the map is relatively small, and monsters will block some narrow passages, making it impossible for me to get out
chloew
08. Apr 2025 · 05:00 UTC
Cute! I think some watery sound effects would go a long way here. I couldn't pass LVL3...
YanVS
08. Apr 2025 · 05:07 UTC
I tryed to find something else that was not the blue colectable, but i failed
Glaupe Cabral
08. Apr 2025 · 14:28 UTC
@i-pots after a few seconds the squid goes away, if it doesnt see you!
JamesGames1000
08. Apr 2025 · 19:37 UTC
Some of the levels were hard but they were fun at the same time :)
LDJam user 261538
09. Apr 2025 · 02:35 UTC
I like how you can hide from the squids in the corals. There's a nice atmosphere and feel of danger as you uncover these big monsters in your light, swim back to the corals and watch them slowly creep past. I wish there was some BGM though!
Broco
09. Apr 2025 · 04:12 UTC
Couldn't get past the first level 😅

I like it tho. I just wish there was some way to make the light bigger or some kind of guide. I got myself wandering around aimlessly trying to find the last diamond until the big bad fish got me.

Also, the enemy is a little janky, sometimes it gets stuck in little paths, not letting me go through

![Screenshot 2025-04-09 011226.jpg](///raw/51d/36/z/6ba09.jpg)

If you were to add some water ambience and sounds, it would get much better! 😉
Ryrumeli
09. Apr 2025 · 12:14 UTC
I feel sound here would have helped the game's mood quite a bit. The limited view in the depths is a nice touch, I feel the angler fish is a criminally underrated denizen of the sea! The fact the light area changed in certain situatins was a nice touch. Maybe for a future entry work the feel of the swiming, the movement felt very linear, maybe add some ebb and flow to it would make the feeling of transversing water come trough more easily!


Eu sinto que som teria ajudado bastante o clima do jogo. A visão limitada nas areas profundas é um toque lega, eu realmente sinto que o peixe-lanterna é um habitante do mar terrivelmente menosprezado! O fato de que a area da luz mudou em certas cituações foi um toque legal. Talvez para uma entrada futura trabalhar a sensação de nadar, o movimento deu a sensação de ser muito linear, talvez adicionar um certo balanço e movimento faria o sentimento de atravessar a água vir mais fácil!
Glaupe Cabral
10. Apr 2025 · 17:53 UTC
Hello everyone! We’ve made some fixes in the game! @ryrumeli, @amberfall92, @flinge
Anderson Job Loeffler
10. Apr 2025 · 23:30 UTC
Bem bonitinha a arte! Adorei a mecânica de visão limitada + a busca pelos coletáveis + um bicho do mal a solta hehe. Parabéns pelo trabalho!
Vary
11. Apr 2025 · 03:50 UTC
Neat little game. I liked the theming of it, and the angler light mechanic works really well. I do wish it was a bit easier to collect all the krill, maybe there should be just a little bit more spawned than you need so you're not stuck in a situation of having to comb the entire map to find one last krill. Or maybe the algae can respawn (unless they do and I missed it) so that you can use your light more often.
Adamwigs
11. Apr 2025 · 05:53 UTC
I agree with some of the other comments, I liked the angler light as a way to search the space, but it was definitely hard to find all the krill without having to go back and forward, which was made harder with the bad guy coming to get me.
HDVR02
11. Apr 2025 · 13:22 UTC
Not a bad game, simple enough. It lacks some sounds, maybe music, so that the game was not so monotonous. It also seems that the number of necessary fragments is too much and without a map it is hard to figure out where I was and where I have not been yet and the constant search for fragments turns the game into a chore
audddible
11. Apr 2025 · 13:24 UTC
the angler fish design is simple but cute! i think the map felt a little too big level 2 onwards, and i got stuck in a corner multiple times because the enemy would be locked on to me and wouldn't leave. the controls felt great though!
Chuckiee
11. Apr 2025 · 13:37 UTC
Very cute anglerfish, and now I've learned they also need to work hard to stay alive :smile: I think it'd be nice to have some more "landmarks" to make it easier to remember zones of the maps. It's now hard to remember which part you're in since only "landmark" is the bushes. Otherwise I think it's a well made game :o:
WeeFairyFabi
11. Apr 2025 · 20:36 UTC
The anglerfish is so adorable! I was having a perfectly happy time exploring until I put on my headphones and heard the music! Terrifying hahaha. I still had a great time finding stuff while trying to avoid that red monster that I never stayed around long enough for to find out what it was
jtap
12. Apr 2025 · 04:45 UTC
Good game, cute fish and squid, everything is simple and tasteful. Only the fish needs to make a ball not of an ideal shape, but in the style of pixel art. There is not enough lite music or sounds of the underwater world. It was fun, thank you
toreskovic
12. Apr 2025 · 22:39 UTC
Cute art, simple premise, good job! Some music would lift the vibe up tremendously.
Flightless
19. Apr 2025 · 15:33 UTC
Cute game, and easy to understand! 😊 I agree with earlier comment - that when only a few are left, it would be helpful to show hints about their location, to avoid frustration.
Soul Grinder
21. Apr 2025 · 16:00 UTC
Cool idea for the theme and fun to play. I like underwater games like this, it had a nice art style to it too, nice work!
Matt Giuca
23. Apr 2025 · 03:35 UTC
Great mood. It's very tense having such a limited field of vision with only brief bursts of light possible.

My main criticism was the normal issue with "collect all of the things" games which is hunting down the last 1 or 2 sucks. Would be better to have a quota and not have to collect all of them.

Also the squid sometimes blocked the exit making the game unwinnable (like the screenshot above). I beat the first level but it didn't seem like the second level was very different, just longer.