Devil May Love by Fractal
Be ready to embark on an adventure through the depths of hell, with shooting the devil with one of your love arrows as your ultimate destination.
Use the left/right arrow keys or swipe to move to the side, use the space key or swipe up to shoot an arrow at the nearest demon. Avoid hitting walls or demons and try to reach the end of the ninth level.

| Link | https://latcarf.itch.io/devil-may-love |
| Link | https://github.com/guillaumebrunerie/LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/devil-may-love |
Ratings
| Overall | 591th | 3.333⭐ | 32🧑⚖️ |
| Fun | 693th | 2.948⭐ | 31🧑⚖️ |
| Innovation | 857th | 2.232⭐ | 30🧑⚖️ |
| Theme | 324th | 3.867⭐ | 32🧑⚖️ |
| Graphics | 300th | 3.933⭐ | 32🧑⚖️ |
| Humor | 429th | 2.808⭐ | 28🧑⚖️ |
| Mood | 684th | 3.138⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 35🗨️ |
Let's start with the things I didn't like: There is one rock pattern both times I'm pretty sure I didn't quite have the built in speed in order to clear without taking damage. Knowing I need to fire an arrow to deal with one demon, but using 2 arrows since another demon was nearby felt bad. The "edges" of rocks sometimes hurt me, other times I passed through fine. Things I found odd: A timer for a game where I fell at a set rate. Things I liked: Getting the weaving just right between thin rocks, as well as dodging "towards" the path the demons are coming from. The resource management, and firing an arrow when I "know" a demon is unavoidable. The ending was a fun twist (even if it contradicts what the arrows did before...) Thanks for sharing! (And thanks for playing Sacrisquare last year!)
I only played with the keyboard because I found it more enjoyable. I struggled at first, realizing I'd used my arrows way too quickly... and that I was going to regret it!
I really like the animation of enemies exploding in a heart (long live the power of love!), and overall, the features are well polished, good job !
Potential points for a "post-game-jam" version: adding a bit more "action" at the very beginning of the game (because at first I didn't really understand if there was anything there or not ^^), perhaps adding some mechanics and fixing a few collision bugs (some parts seem impossible to do without losing health).
Good job you two
What I would have loved to see is a little more explanation at first. It took me a bit to figure out that my arrows weren't going to regen. And in the early game, I felt certain I must not know all the controls.
This was cleanly executed and nicely polished. Really great jam game!
Noticed there are some banding going on on the background image, maybe the image was too compressed or doesn't have enough bit depth, which is a little distracting (for me) in a overall very polished art style.
Anyway great works!
Loved it!