Wrinkles by OadT
For some people, you are the only plastic surgeon they know. This means there are still some customers left! And speaking of clientele, a new client just enters your clinic!
:joystick: Controls
:mousethreebutton: Game is controlled exclusively with your mouse and is explained ingame.
:speech_balloon: Dialogs can be sped up by clicking on the blue background. But please read them.
Notes
Used font is ComicNeue
Ratings
| Overall | 125th | 3.533⭐ | 62🧑⚖️ |
| Fun | 103th | 3.517⭐ | 62🧑⚖️ |
| Innovation | 17th | 4.142⭐ | 62🧑⚖️ |
| Theme | 165th | 3.466⭐ | 61🧑⚖️ |
| Graphics | 214th | 3.142⭐ | 62🧑⚖️ |
| Humor | 31th | 3.642⭐ | 62🧑⚖️ |
| Mood | 168th | 3.295⭐ | 58🧑⚖️ |
| Given | 66🗳️ | 93🗨️ |
A key to reduce the circles size wouldn't hurt the gameplay I think, just to require less restarts.
Great job :)
Good work!
Good Work!

I found the dialogues very funny and I think I created a monster during the final level.
Nice submission!
Only feedback -- it would be neat if you could see how close you got to the perfect line (not sure how you calculated that in game).
I really enjoyed this game! The nature of it being physics-based opened up some different solution possibilities, which were cool and sometimes hilarious. I also thought the puzzles were good, and appreciated how each one felt like it was exploring a different interaction. Also, I like how you usually include some form of narrative in your works :)
Great work as always, and look forward to your next game!
The dialogue during the gameplay was a great idea, the narrative really adds to the mood of the game. Graphics are simple, but for a game like this it means they're clear and don't make the gameplay harder. Here everything's pretty responsive and you won't get stuck wondering if there's something you've missed.
The physics system worked pretty well too. Only the last level got some funky issues:

I don't think that's healthy for the patient. :D
If you develop post compo, it'd be cool to see just how close each section was to perfect smoothness :smile: - maybe a zoomed out version on the face at the end :smile:
Great stuff for 48h.
Though I dont know if the "A" key binding was left in intentionally...
Thank you for bringing the game to the stream!
Unique approach to both theme and game-design.
I'm generally bad at puzzles so I was glad every time I managed to do something right and I am glad that game doesn't force you to do it perfectly. It was very fun just messing around with physics :laughing:
Great job!
~Xp
Really good idea, goo job, very fun to play!
That idea would never have crossed my mind.
Great use of the theme.
I also liked the way the dialogues unfold. It was funny.
Congratulations!