Talkie Escape by Yvanor
Story
You wake up in the depths of the earth, in a strange facility. Explore it in order to find and exit, and maybe will you find some help ?
Screenshots
Controls
They are explained in-game. You can play with a controller too ! If you have some ghost inputs with controllers, ensure Steam Input is off.
Credits
Engine - Godot. It's my second time using it, and I will keep using it later on !
Font - Delta Block by GGBotNet
Sounds - Made with Bfxr
| Play it ! | https://yvanor.itch.io/talkie-escape |
| Original URL | https://ldjam.com/events/ludum-dare/57/unnamed-game-yet-please-let-me-sleep |
Ratings
| Overall | 84th | 3.667⭐ | 26🧑⚖️ |
| Fun | 96th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 79th | 3.652⭐ | 25🧑⚖️ |
| Theme | 235th | 3.083⭐ | 26🧑⚖️ |
| Graphics | 57th | 4.021⭐ | 26🧑⚖️ |
| Audio | 209th | 2.717⭐ | 25🧑⚖️ |
| Mood | 138th | 3.458⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |

Have a good sleep and hopefully have a lot of good ratings :)
Maybe it's my headset or my browser volume but the "walking" sound was a bit terrible (nothing to worry about, it's just a detail)
I'm quite impressed by the quality you did in only 48h. Good job !
Playing the other character was a bit fiddly as the player was not always in the right spot to jump for example
#complexout
@solmaris I also closed the game trying to duck :face_palm:
Switching to full screen is a workaround - ctrl+w shouldn't close the tab then.
@solmaris @dstoc Whoopsies, I'm sorry you had this problem.
I have an AZERTY keyboard, so I did my best to ensure QWERTY keyboard works well, but I had no idea that Ctrl+W would close the tab, that's indeed frustrating. I'm grateful that you kept playing the game anyway !
I made a small patch in order to switch the key from Ctrl to C (it should avoid these issue on every keyboards)
I also think it was a very wise decision to not let the player die. The controls didn't felt very responsive to me. It actually bother me less on the section were you control the other guy, because the whole idea is that there's a delay because you interact with walkie talkie, and the platforming was quite forgiving. I also felt the dialog system was a little awkward, because I'm so used the the top text being before. I also would have tried to avoid the "jump cuts" as they threw me out of the experience
But again, the idea here is brillient - it felt like some coop levels on it takes two or portal 2, were one player help the other, but in a single player. Would love to see this being developed
#complexout
I love the graphics and mood! The talkie mechanics got me by surprise.
I got some freezing playing on browser (Edge/Windows). Not sure if it's the browser or mem leak or something but thought you should know.
#complexout
Good game! It's so nice that characters are immortal ^_^
#complexout
Always love a "2.5D" game and this one pulls it off very well - not at one point did I think the graphics were confusing or ugly, they were charming. The sound effects were solid but I think the game would be improved by having a soundtrack. I liked the mechanics - simple platforming but it worked well and the 2.5D aspect of things added an extra layer that I think was utilised well given the time constraints (the level design with platforms in fore/background in particular reminded me of Paper Mario). As someone mentioned, the controls felt a bit delayed rather than snappy - not sure why but worth looking into (though this worked well for the co-op section). Very well done, I enjoyed the game!
Your game looks amazing! The 2D sprite in the 3D environment, plus those clean pixel art textures on the 3D geometry, it just looks fantastic! Very well done, great job! #complexout