SquidVenture by Goiaba Games
Play it on itch
ABOUT
Dive into the depths of the ocean as a brave squid on a mission! 🦑 Why are you venturing so deep? What lies below? Uncover the answer in this bite-sized underwater adventure!
CONTROLS
- Move: WASD or keyboard keys
- Attack: K or Z
At the end of the game, press R to restart
04/11/2025: uploaded an update to correct the game window input issues. No changes were made to the game
CREDITS
Created by Goiaba Games for LD57
Music credits: love technohouse & peace by Frankum & Frankumjay-License: Attribution 4.0 Romantic Music for Your Special Moment by ViraMiller License: Attribution 4.0
Tools: GameMaker for game engine, Asepsrite for sprites, Bfxr for sounds

| itch.io page | https://goiaba-games.itch.io/squidventure |
| Original URL | https://ldjam.com/events/ludum-dare/57/squidventure |
Ratings
| Overall | 255th | 3.771⭐ | 26🧑⚖️ |
| Fun | 69th | 4.063⭐ | 26🧑⚖️ |
| Innovation | 749th | 2.708⭐ | 26🧑⚖️ |
| Theme | 596th | 3.4⭐ | 27🧑⚖️ |
| Graphics | 499th | 3.52⭐ | 27🧑⚖️ |
| Humor | 269th | 3.261⭐ | 25🧑⚖️ |
| Mood | 493th | 3.479⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Love the style and everything with this game. Theres a nice cute sense of humor throughout. And I love that you can accidentally kill the squid friend, nice funny touch
The gameplay is quite fun. There were a few moments of sudden difficulty spikes but overall you did well to build up the difficulty level by level, and that was key for getting me to stick to the end. Lots of interesting fun combos with different enemy times. And there were a good solid number of levels too.
The art looks good and everything comes together visually quite well. I really don't have complaints on any of the categories I think you just did an overall solid job!
Trying to nitpick, there were a couple moments I died to getting stuck on a corner, and I do wish there was more adherence to the theme here. It def never stopped feeling like a water level, but I feel like the flying meteors and cannons could've been replaced with something a bit more related to the whole squid thing.
Great picks with the music as well, was really enjoying it, goes great with the game
Overall love this, great job!
About the levels, I was afraid the game was too short and easy, but I also didn't want to risk boring the player by making levels with repeated ideas. I wouldn't be able to work on it today, so I scrapped the boss fight I was planning and ended up adding a few more enemies in the last levels, I guess that explains the difficulty spike haha. So your feedback about this and on getting stuck on corners is invaluable, just goes to show how important it is to playtest your game with others.
I'm glad you enjoyed it, though. That makes me happy :)
Spoiler of the end: [Screenshot 2025-04-08 at 09.20.39.png](///raw/9c2/2/z/6b464.png)
YAY HAPPY SQUIDS

Don't think that is even beatable without the skip I found (or any possible other ones). A full restart options would have been nice too for speed running purposes. Doing a full page reload was kinda awkward. Especially because (even on itch) it was sometimes not just straight up accepting focus in the game area itself so restarting was fiddly. I think it also ate the R key press event (even though it only worked on end I think) and thereby blocked ctrl+r refresh completely.
It controlled great. The pixel art was simple yet clean and good looking. Sounds overall worked brilliantly and the music fit the mood of the game.
Nice and generous to have checkpoints on all levels. Could have easily been longer with no real new mechanics without losing my interest. Having nice and fun movement and combat alone goes a long way.
One easy way to give it a bit more depth would be to have the shooting slow the player down a bit. Would make it so that you'd need to shoot a bit more carefully, especially if going for a speed run. I'm pretty much of the design school that if you have a function like shooting/running, there should be something in it that makes the player to do it 100% of the time. Ammo counts, stamina systems, recoil/knockback etc. Otherwise it might just as well be automatically doing it all the time.
Anyways, good job! 👍
About the levels, I kind of regret not making more levels now because the game is so short the player doesn't have enough time to enter the 'flow' state. This kind of feedback is really important because to me it's difficult to know what the right balance for pacing is, however by making more levels I think this could be one of those games you get into the 'zone'.
Your design tip makes perfect sense to me! It increases risk/reward and adds another layer to the gameplay, making players and speedrunners be more strategic with their shots.
Thank you for the feedback and for playing the game, I'm glad you enjoyed it!
@finntastico @advarsky @whateverdat thank you as well for playing and for the feedback! About making shooting left and right separate buttons, it could be a good idea, it is a little awkward at times to change shooting direction. I would have to test it and see what works better
@peppersalt07 @khaotom :)
@un-kirik I've uploaded the download files again, does it work now?
Nice job! :heart:
But regardless, it is still fun and offer good challenge.
Very good job on the level design. Learning all game mechanics step by step like this is always highly satisfying, and the final boss is challenging without being too difficult (it really helped finding out that I can keep the k button pressed to attack).
The visuals are really nice. I'm always impressed by visuals using a few colors, keeping the whole interface pretty clean, and still making everything understandable.
Music and SFX fit perfectly.
Great game!