Bowlding by ecmjohnson
Build your own bowling ball and unleash it on those evil pins!

Create with structural modules: - plate - spike
Inflict maximum pain with offensive modules: - flail

Fly your creation using the spacebar with: - jetpack - jet engine
Thrash around with the mouse buttons using additional fuel.
Demolish pins across 4 uniquely challenging levels.

Made without use of the theme. Consider the main menu a nod to the theme.

| Link | https://ecmjohnson.itch.io/bowlding |
| Link | https://ecmjohnson.itch.io/bowlding |
| Link | https://ecmjohnson.itch.io/bowlding |
| Original URL | https://ldjam.com/events/ludum-dare/57/bowlding |
Ratings
| Overall | 790th | 2.917⭐ | 20🧑⚖️ |
| Fun | 684th | 2.972⭐ | 20🧑⚖️ |
| Innovation | 280th | 3.5⭐ | 20🧑⚖️ |
| Graphics | 732th | 2.806⭐ | 20🧑⚖️ |
| Audio | 508th | 2.861⭐ | 20🧑⚖️ |
| Humor | 233th | 3.361⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 16🗨️ |
Also, the right click sensitivity is too high. I would love a zoom camera too for better planning. Besides that, it's a fun game, easy to play but you can get creative and spend a good time playing haha
Not sure the functionality for the game but for a game jam that needs to be clear right from the start.
@beebster-games I'm sorry that the tutorial question mark was not more prevalent. I figured that Alt+F4 would always be possible, but escape might be more intuitive and I'll make sure to include that in the future.
@exteegi I agree; the single jet engine build is op. That's what I was using for testing, with a spike on the nose and plates for wings for aesthetics
@helloimbenjamin Thanks for playing!
@coyotethursday I was very much thinking of the unhinged bowling alley animations when making this
@alem26 I appreciate you playing this weird experiment!
Some little QoL features could go a long way:
1. have a green transparent preview over the bowling ball when placing modules so it's easier to know where you're placing them so you don't have to click the "oops" button as much :sweat_smile:.
2. I agree with some of the other comments that the right click rotation sensitivity could be turned down quite a bit.
3.Finally, I wish the build was saved when clicking "retry" so one could adjust the components a little and try again, rather than having to redo the whole thing that would make it a lot quicker to prototype different ideas. Typically I was only adding 3-4 parts before I ran out space, but getting them into the same spot as before so I could make adjustments was a bit tricky without this feature.
Overall, nice idea! I had fun testing it :)
@mrantoinest I appreciate the feedback :)
@steven-garberg Glad to hear the music and graphics create a vibe!
@eloc Thanks! Music was by [Pocket Moon Games](https://pocketmoon.games) and their game [Wormhole](https://pocketmoon.games/games/wormhole) has more of that!
@olenikimid I really appreciate the details! Definitely features I would had liked to do, but were a bit too much for me in the time. Initially I was thinking of saving the layout of modules for quick reloading, but I prefer just keeping the last layout when retrying. I was actually surprised how quickly the undo feature came together, so maybe I'm overestimating the complexity of implementing those features... Thanks for the detailed feedback! <3
@willianfhs I'm glad you enjoyed the flail! That was my fav module to implement, but I found it unfortunately underpowered compared with the madness I envisioned it bringing