2D INFINITE MINE by Cafe Spectrum Studio
Hi everyone, this is a project made for COMPO in some hours, inspired on the old infinitemine. unfortunely made in few hours because of my job and without to much patience. follow-me on itch.io, i working on a project it will be my first game to steam. https://cafe-spectrum-studio.itch.io/
| source code | https://www.mediafire.com/file/3ksg5mdgu3bo7f4/depths_3.9.rar/file |
| ITCH.IO (Better to play) | https://cafe-spectrum-studio.itch.io/infinitemine-ludum-dare-57-game |
| Original URL | https://ldjam.com/events/ludum-dare/57/2d-infinite-mine |
Ratings
| Overall | 261th | 2.975⭐ | 22🧑⚖️ |
| Fun | 246th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 279th | 2.5⭐ | 22🧑⚖️ |
| Theme | 47th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 174th | 3.325⭐ | 22🧑⚖️ |
| Audio | 238th | 2.25⭐ | 22🧑⚖️ |
| Humor | 220th | 2.211⭐ | 21🧑⚖️ |
| Mood | 275th | 2.579⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 3🗨️ |
Overall good base for game with shop upgrades
Nice game!
Some cool features to consider for a follow-up game:
* Pressing down: increase game speed, similar to Tetris. This would be helpful when waiting between actions and could make the experience more enjoyable. You could experiment with this feature:
+ Plain: Just a nice-to-have addition
+ Enhance it with effects (overclocked engines SFX, visual speed effects)
+ Make it resource-intensive (but then we might be back to square one, watching the game scroll by while waiting for the next interaction)
+ Introduce a delay in response when leaving the speed effect, making it a timing challenge like an out-of-control machine
* Reduced visibility or increased enemy speed:
* Upgrades between runs using earned money (vertical speed, lateral speed, more ore, fewer enemies, better enemy visibility)