From Oblivion by Norah
09/04 : Add WebGL version + new downloadable version "FromOblivion05.zip", debugged, with colliders, better UI, localization option (French & English) and now, the end is correctly working :)
07/04 : Build_1.rar is our Jam version. A bug prevents the ending scene from starting, we're working on it and we'll upload a fixed version tomorrow. But now, time to SLEEP !! (For the moment, the game is finished when you remember all the faces. When you reach this point you can Alt + F4)
Itch.io : :arrow_right: https://badroulboudour.itch.io/from-oblivion
"Who are these people ... ? I can't remember anything ..."
Waking up from an accident, a young woman tries to reminisce.
Controls
- WASD to move
- Space Bar to jump
- Shift key to run
- Left Click to interact with the environment
A game by
:snail: Sylvain Boisel
:school_satchel: Mathilde Durand
:camping: Norah Fery
:blue_car: Nathalie Nguyen
Voice Acting :
:microphone: Juliette Rutter
Assets we used from the Unity Asset Store
- Mini first person controller - Simon Pasi
- Outline shader - Chris Nolet




| Itch.io | https://badroulboudour.itch.io/from-oblivion |
| Original URL | https://ldjam.com/events/ludum-dare/57/from-oblivion |
Ratings
| Overall | 304th | 3.717⭐ | 32🧑⚖️ |
| Fun | 593th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 366th | 3.35⭐ | 32🧑⚖️ |
| Theme | 293th | 3.914⭐ | 31🧑⚖️ |
| Graphics | 143th | 4.267⭐ | 32🧑⚖️ |
| Audio | 55th | 4.103⭐ | 31🧑⚖️ |
| Mood | 17th | 4.45⭐ | 32🧑⚖️ |
| Given | 46🗳️ | 54🗨️ |
Very atmospheric location. It was neat to fill in the faces of the characters in the room.
Reminded me a bit of Edith Finch and Spiritfarer.
Nice voice acting. The music worked well.
Overall everything just tied together really nicely to deliver an interesting short story.
Which made my coma feel so much disheartening, I love the fact that the story is kept open, we can hope she wakes up soon and can jump into the arms of her loved ones, but we dont know. not sure if it was intended, or due to time constraints but I loved it.
Your grey blockout art style with key elements, i Assume was due to time constraints works surprisingly well with the fact that she tries to recollect her memories, and the props that was there, was detailed showing quality over quantity really :D (I tend to end up on the other side in game jams, a bunch of crappy assets to fill out the space)
Great work! One of my favorites I have tried from this jam! and that comes from someone not typically into walking simulator style games, If you where to ever expand on this story and game, id love to see some light puzzle gameplay - kind of life is strange style, which thisreminded me off :D
It's great that the game has voice acting. I really liked the Level Design. The game design hints are effective – it's immediately clear what to interact with. I wanted to run, pressed Shift and immediately ran, so adding sprint is very useful. The game immerses you in a sad atmosphere, but the design feels kind. The story and narrative are excellent.
I found a bug – you can go behind one of the walls and fall down. It's unclear if this is intended. I tried to return, but there were invisible walls everywhere, so I started over. I hoped for an ending after revealing all the faces, but from the description I understood there wouldn't be one. It was fun to search for objects and connect them with people in the ward.
You've done so much in 3 days!
@kluvenlaroplan Thank you so much !! We didn't sleep a lot haha :cry: Yes the end is very open, mostly by time constraints but we're happy if you liked it ! :slight_smile:
@kurakurture Thank you ! We didn't put colliders everywhere so you can fall on some places unfortunately... There is an ending ! A short cinematic when you revealed all the faces. Maybe a bug too ? :disappointed:
@alex-servirog Thank you !! it's really a good idea ! From our point of view, the black hole was a metaphor of the place where go all the forgotten memories.
I just had an issue were I felt off the map (yes, I like to explore, event if it's to see an other white block, you never know) so I had to restart the game but it was fine.
At first it gave me some "Before your eyes" vibes but it's actually closer to a walking simulator like "Gone home" or "What remains of Edith Finch". But in comparison to those games (yeah that's a very unfair comparison to make :p ), I didn't feel very moved by the ending! I didn't feel a strong rise in emotion along the journey, and then at the end, BAM! the game tries to hit you in the face, but since it's coming kind of from nowhere, it didn't really feel like it was a payoff to anything. Still, it makes for a wholesome and good story, but in the end I felt like there was hidden potential that could probably only be unveiled in a full fledged game.
I think that maybe the format would have been more appropriate for something more subtle, that makes the players question the character they have constructed in their mind. Leaving the player asking questions about the character itself rather that the aftermath of the accident.
Anyway, It's a kind of entry I haven't really seen in a game jam, because it's difficult to pull of, and you frankly did a good job.