Cadet Mizuno by betovf
Help cadet Maya Mizuno escape the military premises with the two pieces of high tech she has stolen.

Controls:
- WASD to move.
- E to interact.
Changelog:
- v1.1: fix enemy detection ranges on level 2.
- v1.2: fix typo on level 4.
- v1.3: fix play cutscene after finishing game. Avoid bug when pressing interact repeatedly.
| Link | https://betovf.itch.io/cadet-mizuno |
| Original URL | https://ldjam.com/events/ludum-dare/57/cadet-mizuno |
Ratings
| Overall | 758th | 3⭐ | 30🧑⚖️ |
| Fun | 761th | 2.778⭐ | 29🧑⚖️ |
| Innovation | 687th | 2.846⭐ | 28🧑⚖️ |
| Graphics | 574th | 3.37⭐ | 29🧑⚖️ |
| Humor | 605th | 2.32⭐ | 27🧑⚖️ |
| Mood | 821th | 2.673⭐ | 28🧑⚖️ |
| Given | 39🗳️ | 23🗨️ |
I think the range on the guards is a bit too punishing (i had the guard taze me from the other end of the room while behind a corner), especially if it can't be blocked by obstacles but maybe I just couldn't solve the puzzle the proper way.
Nice entry, I hope someone helps Mizuno escape because I certainly couldn't :)

I appreciate the simplicity of this game, it was clear from the beginning where I needed to go and what I should/shouldn't do. The low poly style is always a plus for me.
I did found the game to be quite challenging, mainly due to the kinetic ability pushing objects all the way, the guards also can spot you through small gaps between object which can feel unfair sometimes, perhaps this would've worked better with grid-based movement so it's clear when I can be spotted.
Other than that I think the idea of using kinetic superpower to solve puzzles is innovative and I had fun.
Also it's pretty funny that the guards notice you immediately but don't notice the huge blocks moving on their own. But it's a very nice concept to combine the moving blocks type of puzzles with a stealth game.
Well done!
I'm not sure if the game glitched, but after I got out from the black hole, I pushed one of the boxes and then the character lied down and I was moved to the start of the game. Also the sounds were a little too loud, and enemy inconsistent on when they can see you or not
I think a little more polish could really help this one - some of the jank is actually charming, like in one level I was able to walk around the guard without really pushing anything, but I would avoid the furstrating stuff like I described above. Great job
Sometimes I finished a stage without using the inventory at all—I just slipped out of the guards’ sight, mwahaha!
More onboarding and some music would boost the atmosphere, but overall it’s a solid piece of work. Thank you!