Cadet Mizuno by betovf

[raw]
made by betovf for Ludum Dare 57 (JAM)

​Help cadet Maya Mizuno escape the military premises with the two pieces of high tech she has stolen.

69a37.png

Controls:

  • WASD to move.
  • E to interact.

Changelog:

  • v1.1: fix enemy detection ranges on level 2.
  • v1.2: fix typo on level 4.
  • v1.3: fix play cutscene after finishing game. Avoid bug when pressing interact repeatedly.

Ratings

Overall 758th 3⭐ 30🧑‍⚖️
Fun 761th 2.778⭐ 29🧑‍⚖️
Innovation 687th 2.846⭐ 28🧑‍⚖️
Graphics 574th 3.37⭐ 29🧑‍⚖️
Humor 605th 2.32⭐ 27🧑‍⚖️
Mood 821th 2.673⭐ 28🧑‍⚖️
Given 39🗳️ 23🗨️

Feedback

ssiannas
07. Apr 2025 · 14:44 UTC
I liked the low poly style but I couldn't get past level2 :P.

I think the range on the guards is a bit too punishing (i had the guard taze me from the other end of the room while behind a corner), especially if it can't be blocked by obstacles but maybe I just couldn't solve the puzzle the proper way.

Nice entry, I hope someone helps Mizuno escape because I certainly couldn't :)
Hatherton
08. Apr 2025 · 08:49 UTC
I think this game would be a lot of fun to speed run seeing how the guard ranges are the way they are. Level three was certainly easier than level two since I could pretty much just walk straight to the exit unnoticed, but that's the sort of stuff that would make it fun to speed run!
🎤 betovf
09. Apr 2025 · 10:38 UTC
@ssiannas Thank you for your feedback. I've fixed the enemies ranges because sometimes it made it impossible to pass the level. I leave you here a tip for passing level 2 in case you give it another try :wink:

![Photos_5xupfFbR6e.png](///raw/79f/33/z/6bdf0.png)
🎤 betovf
09. Apr 2025 · 10:45 UTC
@hatherton You're right, it seems level 2 is harder than level 3 :sweat_smile: About the speed run, it's a great idea, I'll try to record it as a gif and include it on a post for the LD feed :nerd: Thanks!
StupidHobbit
11. Apr 2025 · 15:59 UTC
Figured out how to get the state from your hint, but still can't get past them. Anyway, nice entry, I like the art style
LDJam user 202408
12. Apr 2025 · 09:14 UTC
You animated a starting cutscene that blends seamlessly with the start of the game??? Are you crazy? :smile:

I appreciate the simplicity of this game, it was clear from the beginning where I needed to go and what I should/shouldn't do. The low poly style is always a plus for me.

I did found the game to be quite challenging, mainly due to the kinetic ability pushing objects all the way, the guards also can spot you through small gaps between object which can feel unfair sometimes, perhaps this would've worked better with grid-based movement so it's clear when I can be spotted.

Other than that I think the idea of using kinetic superpower to solve puzzles is innovative and I had fun.
OadT
12. Apr 2025 · 15:24 UTC
Nice art style! I think it could be a bit more clearer visualised what exactly the field of view of the enemies is and the camera could be improved (I think it should be bound to the edges of the levels, sometimes basically half of the screen is just void. But the fire extinguisher mechanic was interesting, good work!
tiar
12. Apr 2025 · 15:35 UTC
I feel like this would work better as a 2D game. Also lack of shadows from the moving objects - which do hide the main character - makes it difficult to see whether you'd be protected in a specific place or not. If the shadows were there, every tiny speck of light would signalise danger, but without it, it's surprising when they catch you (especially on level 2, yes).

Also it's pretty funny that the guards notice you immediately but don't notice the huge blocks moving on their own. But it's a very nice concept to combine the moving blocks type of puzzles with a stealth game.
kuboi
13. Apr 2025 · 10:37 UTC
Very cool concept, I love puzzle games and the low poly artstyle is very nice! As many here have said I also struggled a lot with knowing when the guards would and would not see me, I think that should be more obvious from the light and shadows. But overall a very cool little puzzle game:)
BinaryPrinciple
13. Apr 2025 · 13:40 UTC
Is very impressive how much you could do with the amount of time given. The animations, models and sounds are great! I would recommend to review again the vision cone of the enemies, they still found me even if they were on trap on the corners. Level 2 took several tries to complete, but remained fun.
Well done!
atsh
13. Apr 2025 · 14:34 UTC
I really liked the virtua fighter style character design and animations, and it's really impressive that you made it all happen in 2 days. The metal gear solid style gameplay was a little janky but worked for me, and the black hole part was surprising and cool

I'm not sure if the game glitched, but after I got out from the black hole, I pushed one of the boxes and then the character lied down and I was moved to the start of the game. Also the sounds were a little too loud, and enemy inconsistent on when they can see you or not

I think a little more polish could really help this one - some of the jank is actually charming, like in one level I was able to walk around the guard without really pushing anything, but I would avoid the furstrating stuff like I described above. Great job
X2SHADOW
14. Apr 2025 · 05:36 UTC
Cool intro scene, unusual idea with the girl's abilities. I didn't really understand how I passed the fourth level :) Did I just teleport through a black hole somewhere? It also seemed that the vision of the enemies should be made more forgiving
Volkolak
18. Apr 2025 · 11:09 UTC
It was interesting to pass! At level 4 I managed to just slip through. The last guard fried me already in the corridor between the levels, so it did not prevent me from going to level 5 :) After lifting the fire extinguisher for the first time I pressed E several times, nothing happened and the game froze. After restarting it was already OK. Also, restarting with the Esc key also minimizes full-screen mode, a small thing, but I like to play in full-screen mode. Overall, I really liked it!
🎤 betovf
23. Apr 2025 · 10:20 UTC
@volkolak Thank you for your feedback. I've been able to reproduce the fire extinguisher bug and fixed it :slight_smile: You're right about using ESC to restart, I should have used R instead :sweat_smile:
🎤 betovf
23. Apr 2025 · 11:30 UTC
@oadt Thank you for your feedback. I'll fix the camera in a post jam version :ok_hand:
🎤 betovf
23. Apr 2025 · 14:41 UTC
@tiar Thank you for your feedback. I'll enable the shadows of moving objects in a post jam version :ok_hand:
Missfire
24. Apr 2025 · 15:30 UTC
An interesting stealth game with quirky visuals. It was fun puzzling out how to get through each level.

Sometimes I finished a stage without using the inventory at all—I just slipped out of the guards’ sight, mwahaha!

More onboarding and some music would boost the atmosphere, but overall it’s a solid piece of work. Thank you!