Sunken Secrets by BinaryPrinciple

Welcome to the Bermuda Triangle
Sunken Secrets is a game about collecting missing packages at the bottom of the sea.
The deeper you go the darker it gets and you will need to pay attention to your sonar, the closer you get the faster it bips and your detection light will turn on when you are facing the right direction.
Keep an eye on the PSI meter, your cabin can only manage so much pressure.

How to Play
Go over the packages to collect them.
Move: Arrows Keys / WASD / Gamepad Thumbsticks
Shoot: SpaceBar / Triggers (Safe)
Rules
Win: Collect all packages.
Fail: Remain in the high pressure are for too long and your cabin will give in.
Ratings
| Overall | 168th | 3.391⭐ | 34🧑⚖️ |
| Fun | 161th | 3.234⭐ | 34🧑⚖️ |
| Innovation | 244th | 2.781⭐ | 34🧑⚖️ |
| Theme | 50th | 4.031⭐ | 34🧑⚖️ |
| Graphics | 46th | 4.109⭐ | 34🧑⚖️ |
| Audio | 99th | 3.453⭐ | 34🧑⚖️ |
| Humor | 182th | 2.5⭐ | 31🧑⚖️ |
| Mood | 158th | 3.339⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 49🗨️ |
Congrats !
Took me a bit to figure out what to do with the safe. Maybe you could add a hint to the game's description about being able to shoot
The beeping is pretty clever, as some packages where hidden behind coral and such (I think that was on purpose?). Also, there is only one level? Or did I miss something? I would have liked to play more of this :)
It feels very solid, everything is working as it is supposed to I think. No bugs found
Took several times to find out the safe is supposed to be wrecked to find the final package btw
I hid the packages so that people focus more on the sonar sound and the light at the top of the submarine that tells you if you are in the right direction.
For the sounds, I went to freesound.org found the ones I needed, clean then recut and change their pitch with Audacity, to make it clearer and more define.
The safe was a last minute edit. I had a dialogue system, like a line of thoughts that would guide you but time wa s running out, and last time the WebGL build of Unity 6 took too long. Found the right settings to speed up the builds and got lucky.



I think if the ocean flooor felt a little sloped, it will make the PSI make more sense, and also if it would continue in all directions somehow
Good job!
Gameplay's a bit lacking in fun.
Good job!
Your feedback has been very objective and gave me good ideas, also noticed very well the areas I had to cut due to time. I agree that adding enemies, expanding shooting, and giving options for sounds or lightning will help in the future.
Again, I appreciate your feedbak and very happy to participate with my silly game :D
@jag Agree with you. The safe was a last minute added and I should have expand on shooting. My idea was having pirate ghosts that you had to shoot or caught, and have the safe been carried by a final boss. Unfortunately I find out about LD on the first 2 hours and just had one day.
@byebye Wanting more levels is a good sign. I wanted to have a big level with tunnels and enemies, but time is our enemy and had to kill my darlings.
@freamdev Good idea on shadows, I wonder what happened. I setup a caustic shader but was not working correctly.
@ammonit I changed the rotation based on the sea floor normal. My wife gave me the idea.
@skosnowich Another victim of my poor communication. I agree the safe needed a label. I had a dialog system, I should have kept it. Sound is so tricky to balance, will make sure to give options in the future.
@scoobysnacks Agree with you, shooting was a last minute attempt and I had the model of the enemies but time was the enemy.
@betovf Agree with you too! A simple restart button helps a lot.
@snowdrama I always scope creep, and my personal challenge was to make a simple mechanic and add more responsiveness to it.
@transkuja Glad you made it! Oh! I glitch in shooting. I set it as a Rigidbody with constant acceleration and parent it to simple transform. I seen some videos and noticed the issue. Thanks for letting me know.
@soul-grinder Thanks! Very proud of the sonar and light on the submarine. Wanted to give a practical way to let you know where to look.
@tobias-kiehnlein Agree! Enemies would have been a big improvement.
@gerswick Awesome feedback! You hit the nail. I always scope creep and decided that I should focus on one mechanic and try to polish it as much as possible, so I focus on making another mechanic (sonar) that gave feedback without the need of dialog, colors or shapes (since I had feeback ones that I need to keep daltonic people in mind). One the sonar was setup I thought of adding the light to let you know if you are facing the right direction. I heard game devs mentioned that since there are so many entries in a gamejam, you need to keep it short and hopefully have a web version of the game. Keeping this in mind, I noticed I was taking to long on setting up a big level so I decided to kill my darling and keep it small like a "vertical slide".
@sangheli Caustic lightning was in the plan but had to cut it out. Agree that needs more fun, perhaps expand shooting.
@torte478 Thanks! very proud of my sonar and my blender models.
@ljg Good idea! having the options of selecting between a light and a sonar. Agree on shooting! it would make it more engaging, what about fighting ghost and blowing sunken ships?
@alvaron I saw your stream! Thanks for taking time to play my game. The itch.io page had an exe file with the game. I will keep in mind to mention it more in the future.
@autotrophian Thanks! Very proud of the sound work!