Big Pig & Dig Gig by sami822

You are a pig, and you got a gig. Go and dig deep, to find something big.
And that big thing is oats, for sure. Your brother is starving, so go on, help him.
Sami - code, music
DancingImp - 2d art
| Link | https://samaelxxi.itch.io/big-pig-dig-gig |
| Original URL | https://ldjam.com/events/ludum-dare/57/big-pig-dig-gig |
Ratings
| Overall | 361th | 3.65⭐ | 22🧑⚖️ |
| Fun | 404th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 700th | 2.816⭐ | 21🧑⚖️ |
| Theme | 201th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 289th | 3.95⭐ | 22🧑⚖️ |
| Audio | 388th | 3.325⭐ | 22🧑⚖️ |
| Humor | 208th | 3.447⭐ | 21🧑⚖️ |
| Mood | 444th | 3.55⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
That being said, I think the game looks really good and the art feels somewhat polished. The dialogue is short and concise, does not really take away a lot of time which is great. The music is really fitting too I like the shop mechanic too and it looks good, the game has a few good mechanics. And piggy noises are funny too. I really like this entry, feels like a slice from a polished game

Really love the artstyle of the game, awesome pigs! Loved how the elevator would fling you up into the air after driving to the surface. Gameplay felt solid with some rough edges, especially looking at the movement and controls. The dialogues were nice and fun to read.
Mechanically, I really liked how you "limited" the elevator with some blocks, not letting you go too far too quickly, but still letting you dig out those blocks and go further when you feel like it's a good idea. Only thing I'd change with the elevator is make it follow the player better. A few times it felt like it was following me down at the right rate, then when I was trying to jump out of a hole it got about half a block over the ground level and remained there, even though I was standing right next to it. Another time I got really surprised when the elevator landed on my head and held me stuck between it and some blocks, luckily it didn't get me stuck for long.
Story bit seems like a classic, go down there and find your brother, but I'd say for such a simple story element it works fine and you realized pretty nicely. The not-exactly-separate plot of looking for the golden oatium made it feel like there really was a big story there, so that's cool. :) I also enjoyed finding the few random pigs stuck in several locations.
The main gameplay loop worked pretty well. Several block types of different hardness, several different resources and an upgrade shop all felt quite good. One thing I'd maybe modify is to make the upgrades a bit cheaper, to make the game jam playthrough go quicker, but that's only a small balancing issue and those are tough to get right in a jam anyway.
All in all, pretty fun and cute game you've made there. Well done! :)

Funny story — it took me a while to realize I needed to hold the mouse button instead of clicking (but that's on me, not the game).
Overall — awesome project! You can tell a ton of work went into this, and it's impressive you delivered this during a jam. Hats off to the devs!