DeepSteep by wo_ri_gou_le
This is a simple game, step down to the depths, see how far you can reach, exe is downloadable below
control:
WASD + Mouse
!!BUG: Press Any Key is a lie, Start game by pressing SPACE sorry
you have limited amount of time, grab coins to stay longer and always go deeper in the steep... The Deeper you goes, the higher your score will be!
Stratagy: You dont have to follow along every step, try jump and land on lower stairs to avoid extra time spent on walking (also gains points faster!) My best score is around 48000

I adapted some cc0 resource, including sfx and this cool noise shader:https://godotshaders.com/shader/warp/ also the blackhole:https://godotshaders.com/shader/black-hole/
| Original URL | https://ldjam.com/events/ludum-dare/57/deepsteep |
Ratings
| Overall | 129th | 3.525⭐ | 22🧑⚖️ |
| Fun | 78th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 112th | 3.475⭐ | 22🧑⚖️ |
| Theme | 75th | 3.875⭐ | 22🧑⚖️ |
| Graphics | 125th | 3.6⭐ | 22🧑⚖️ |
| Audio | 94th | 3.5⭐ | 22🧑⚖️ |
| Mood | 67th | 3.816⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
Loved the game — got a high score of 51k! Great for people with ADHD!


My high score was ~30k, made a couple of very big (intentional) big falls to land closer to coins which was very fun.
@sprill Yes ADHD lol me too
@benskca Definitely some inspiration from that :heart:
btw, how do you achieve this kind of graphic paper-like style? Shader? That looks really cool!
The tech used is called Dithering, and can be applied on anything, 2d or 3d, you can find many examples on the internet for any engine, very easy and classic approach.
The gradient effect on the pixels is also part of the shader, by calculating the distence to the player, it twicks some variables of that dithering, make the pixels density higher or wiseversa.
I really like dithering, it is very simple and also quite effective, and has a lot potencial when gently twicked.
Also, other than stairs with dithering, rest part is just the same noise shader I found online, and a bit of color design of course, I dedicatedly chose different white and gray, to make everything looks organic altogether.
You know, it almost reminds me of House of Leaves. Or 'Blame!', for that matter.
Something about the
The shader work is phenomenal here - the halftone evokes a sense of retro-eeriness, the monotone hydro-wave background a grounded psychedelic feel, and the black hole, of course, as this dope Damocles sword above and below you. The typeface choice supports that too.
Something about the shiny, 'video-game-y' rings juxtaposed against the cold, plummeting staircase really draws you in. The audio effect helps sell that as well.
Plus - it's quite fun! Bouncing down long straightaways, jumping over corners, taking leap-of-faith 'shortcuts' - reminds you of being a kid racing down the school stairs after final bell.
Yeah! I'll have to check out those godot shaders...
Fantastic work!

my liking (sometimes you just get a gigantic horizontal stretch
of nothing with nowhere to drop-shortcut to), but other than that
this is one of the most entertaining compo games I've played so far.
I had trouble extracting the linux build: my computer doesn't
have a program which can extract .rar files (or at least not this particular .rar file). A .zip or .gz
would have been more convenient.
And thank you for linux advice, I dont use linux so I just don't know, next time I'll pack a zip!
I really appreciate the lighting effect you made>////< it looks super cool.
(just draw you some random doodle)

(Ps: I am actually male but anyway it's cute I dont care lol