Deep We Go by NickNickolas
The world is dead, there's a huge hole in the center of the city where monsters are coming from. Lead your units into the center of the enemy and destroy it.
In this game you create units, capture points, hold positions and use your sense of tactics and timing to win.
Hint: when a unit starts moving it always moves towards the nearest enemy point.

I decided to play with the theme of “Depths” in the sense that we control units that each level move closer and closer to the center of the city in which a huge hole from which the monsters come. So we get deeper into the city.
Thank you for your attention!
You can alsp play the game here: https://nicknickolas.itch.io/deep-we-go
P.S. All the graphics in the game are made with stock photos that were postprocessed by me.
| Link | https://nicknickolas.itch.io/deep-we-go |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-we-go-done |
Ratings
| Overall | 265th | 3.758⭐ | 35🧑⚖️ |
| Fun | 267th | 3.625⭐ | 34🧑⚖️ |
| Innovation | 246th | 3.578⭐ | 34🧑⚖️ |
| Theme | 641th | 3.288⭐ | 35🧑⚖️ |
| Mood | 80th | 4.167⭐ | 35🧑⚖️ |
| Given | 48🗳️ | 50🗨️ |
I would definetly play this more.
I would've like to be able to decide were my troops are moving, where to deploy them, decide when to retreat, group up and merge troops. Also I'm having a hard time trying to match it to the depth theme 😅
Anyways great entry! Didn't find any bugs whatsoever. Has many levels!