Deep We Go by NickNickolas

[raw]
made by NickNickolas for Ludum Dare 57 (JAM)

The world is dead, there's a huge hole in the center of the city where monsters are coming from. Lead your units into the center of the enemy and destroy it.

In this game you create units, capture points, hold positions and use your sense of tactics and timing to win. Screen1.jpg Hint: when a unit starts moving it always moves towards the nearest enemy point. Screen2.jpg

I decided to play with the theme of “Depths” in the sense that we control units that each level move closer and closer to the center of the city in which a huge hole from which the monsters come. So we get deeper into the city.

Thank you for your attention!

You can alsp play the game here: https://nicknickolas.itch.io/deep-we-go

P.S. All the graphics in the game are made with stock photos that were postprocessed by me.

Ratings

Overall 265th 3.758⭐ 35🧑‍⚖️
Fun 267th 3.625⭐ 34🧑‍⚖️
Innovation 246th 3.578⭐ 34🧑‍⚖️
Theme 641th 3.288⭐ 35🧑‍⚖️
Mood 80th 4.167⭐ 35🧑‍⚖️
Given 48🗳️ 50🗨️

Feedback

dan-whiffing
07. Apr 2025 · 21:45 UTC
Neat game! Took me a bit to understand the mechanics, explaining things a bit more in the description would be helpful. I like the way its balanced, though sometimes I really wanted to redirect my troops but had no way to do so. Managed to beat 3 levels, nice job!
🎤 NickNickolas
08. Apr 2025 · 05:44 UTC
How to play: Your troops move to the nearest enemy point as soon as they start moving. You can stop the movement of troops, thus creating strongholds, you can stop troops and order them to move again, then they will choose a new nearest enemy point to move to.
elq
08. Apr 2025 · 07:09 UTC
Wow this game is so good. Reminded me of those old flash World War games. Great job!!
I would definetly play this more.
gquibao
08. Apr 2025 · 13:28 UTC
Loved it. The atmosphere you created for this game is fantastic. The music, the visuals, the storytelling work so well together. This has been one of my favorites games so far, it was an inspiring experience. Congrats!
gquibao
08. Apr 2025 · 13:29 UTC
Sorry, duplicated message here haha
FoxEcho
08. Apr 2025 · 14:00 UTC
Really fun—there’s something inherently satisfying about capturing all the points on the map. The visuals are clear, and it’s easy to understand how to play. I liked it!
MrManGuy
08. Apr 2025 · 14:24 UTC
This felt like one of those mobile games where you had to connect the points to claim the map, but this one had actual depth lol. I liked being able to send out different units, and I liked the constant threat of enemies capturing territories I was no longer defending. Great game!
Edvard
08. Apr 2025 · 15:29 UTC
Wow, very cool, the idea is super implemented, incredibly cool visuals, I really like it, and the mechanics are awesome
Indiealesha
08. Apr 2025 · 21:09 UTC
A very interesting idea and great execution! Good job, I really like it even though I'm not usually a fan of this genre... should've shown it to my dad, he loved playing these kinds of games)
ten10gu
08. Apr 2025 · 23:10 UTC
This was really fun! I loved the vibe, and the gameplay was super well executed. The pacing was really good, and I absolutely love how well-designed the levels were.
apt_prose7
09. Apr 2025 · 03:26 UTC
The theme of post-apocalypse is expressed perfectly
GlebSviripa
09. Apr 2025 · 03:29 UTC
After few levels it feels a bit hard to win but it's good overall
Broco
09. Apr 2025 · 03:47 UTC
I think this game is missing some more tactical gameplay. There's so much waiting until you can drop new troops.
I would've like to be able to decide were my troops are moving, where to deploy them, decide when to retreat, group up and merge troops. Also I'm having a hard time trying to match it to the depth theme 😅

Anyways great entry! Didn't find any bugs whatsoever. Has many levels!
mars88
10. Apr 2025 · 03:33 UTC
Very cool gameplay, I love it!
AlvaroRomeral
10. Apr 2025 · 08:38 UTC
Cool aesthetics, I like it!
TheGreatCarpet
10. Apr 2025 · 15:50 UTC
A very engaging and fairly simple game. It would be cool if you could control where your units go and whether they can merge. Other than that, it’s a really great game!
Soul Grinder
10. Apr 2025 · 18:07 UTC
Very interesting idea for the theme, I could see this expanded on to include all sorts. Nice moody atmosphere and map graphics too, nice work!
WhiteSeaSon
10. Apr 2025 · 22:45 UTC
Wow, very cool game! Who knew you could do a great strategy game with just two orders for your units! I was a bit confused by the self-defending point at first, I wish it had a different icon, but, otherwise - a great game, I had fun!
JB Rock
11. Apr 2025 · 02:30 UTC
This was a fun strategy game. At first I thought there wasn't enough control, but once you begin working with the defend and attack options on the units it did have a lot more effect. I really enjoyed the vibe and and theme too. Kind of reminds me of some old school RTS's.
jtap
11. Apr 2025 · 04:06 UTC
An enticing and atmospheric game, everything seems simple, but it is very interesting to play, thanks for this experience
Velis69
11. Apr 2025 · 15:30 UTC
Very similar to fallout series, the same world maps and this is very similar to them. I like battle games in atmoshere! Check my game and rate too, comrade!
kuboi
11. Apr 2025 · 16:01 UTC
Very cool retro game and a take on the theme! I'm a big rts enjoyer so this was right up my alley! I found that the troops sometimes get stuck if they're heading to an enemy point and it gets captured before they get there, but a simple switch to defend and back fixes the issues, so no biggie:) Great work!
ping78
11. Apr 2025 · 17:29 UTC
I was a bit hesitant at first because I like to control my units, but once I got into it, It wasin't bad. Great job with this one!
3sSTheJammer
15. Apr 2025 · 20:48 UTC
Wow! Really nice mood in the game. Loved the gameplay too, but I wish there was a speed up button xD
quadtree
20. Apr 2025 · 18:02 UTC
Really neat concept, although at times it felt like the outcomes were a bit random. There were also a few times that it seemed like units got stuck, at least temporarily, on control points. I'm not sure if that was a bug or not. Still, the interplay of the range mechanics was certainly interesting. Nice job!