Blind Abyss by WetBox

[raw]
made by WetBox for Ludum Dare 57 (JAM)

Surviving a death ride in the blind darkness of a plunge into the abyss. Use sounds to navigate the environment when sight is unavailable. Your hearing is now so acute that you are like a sonar. image<em>2025-04-07</em>23-24-14 (6).png image<em>2025-04-07</em>23-24-14 (4).pngimage<em>2025-04-07</em>23-24-14 (2).pngimage<em>2025-04-07</em>23-24-14 (3).png SLBfET.png

Ratings

Overall 72th 4.114⭐ 24🧑‍⚖️
Fun 66th 4.071⭐ 23🧑‍⚖️
Innovation 46th 4.167⭐ 23🧑‍⚖️
Theme 351th 3.825⭐ 22🧑‍⚖️
Graphics 124th 4.31⭐ 23🧑‍⚖️
Audio 68th 4.071⭐ 23🧑‍⚖️
Humor 159th 3.6⭐ 22🧑‍⚖️
Mood 39th 4.325⭐ 22🧑‍⚖️
Given 8🗳️ 12🗨️

Feedback

Jambo3
08. Apr 2025 · 10:59 UTC
Very good vibe
TurboLaser
08. Apr 2025 · 11:16 UTC
Cool experience! I wouldn’t be disappointed even if I paid for this. Good luck!
LDJam user 248799
08. Apr 2025 · 11:17 UTC
Cool idea! Sometime a little hard (maybe to see some kind of fading ghost of the platforms may help), but I managed to get to the end!

Great mood, controls are smooth, well done :)

Edit: I can't rate you in anything?
Kaspjej
08. Apr 2025 · 11:31 UTC
Cool game! Really good sound design, very atmospheric. You can really feel like you're in depths.
nextnoon
08. Apr 2025 · 11:46 UTC
Very cool concept!
Kaspjej
08. Apr 2025 · 11:55 UTC
Cool.
Indiealesha
08. Apr 2025 · 12:22 UTC
Such an awesome menu screen. Those eyes... an absolute masterpiece!
Ronalchue
08. Apr 2025 · 13:13 UTC
Pretty good vibe! Сool find with claps.
ArkansasLover
08. Apr 2025 · 14:33 UTC
Cool and funny. I like this. I feel like it could use a simple story to justify why I am madly and blindly descending into a pit and throwing off every passerby along the way.

Unfortunately, I don't have the option to rate this on this page for some reason.
Yatsu
08. Apr 2025 · 14:44 UTC
Good potential and excellent vibe
slow chaz
08. Apr 2025 · 15:14 UTC
wow super creepy. fun concept I really enjoyed playing!
xoudz
08. Apr 2025 · 15:35 UTC
The graphics are really cool, I love this. I really liked the mechanics, but it took me a while to figure them out
kenevil1
08. Apr 2025 · 15:38 UTC
Really loved the game, the clapping mechanic reminded me of Perception with the echolocation mechanic, and the art style was incredibly cool.
LDJam user 398665
08. Apr 2025 · 15:38 UTC
Woah cool small game. But why am I pushing people away? Does this have a deeper meaning that I dont understand?
I love that the dude in the menu follows my mouse.
Flokami
08. Apr 2025 · 15:38 UTC
Good vibe ! I was clapping so hard I even thought I was applauding myself ironically
izzqz
08. Apr 2025 · 15:41 UTC
i spooked 5/5
tercs
08. Apr 2025 · 17:29 UTC
The game, although small, is very well-crafted and looks really cool
Yahor Kanchar
08. Apr 2025 · 18:19 UTC
This is such a unique and immersive concept! The atmosphere is terrifying yet mesmerizing.
Jona Scheidig
09. Apr 2025 · 11:31 UTC
Wow, short but polished game!
The mechanic to clap is actually really cool and the setting made you wonder where the game will head towards.

Quite enjoyed it, gotta say ^^
Some NPCs or smth could have made it even more interessting.
People living in the dark, searching for any light source or smth.

Anyways, awesome job!
MilkiWay
09. Apr 2025 · 22:18 UTC
Amazing mechanics. I was hooked for a long time. I wanted to play it again even 2 more times. It's very fun to push enemies together, the implementation of blindness is just super!
HNKXOBKA
10. Apr 2025 · 09:46 UTC
Saw a like horror game on Itch.io a long time ago. Making something like that for gamejam is cool.
Neeck Kola
10. Apr 2025 · 20:25 UTC
Cool viazualzation, but it will ve many cooler that claps freeze objects in its position for only that time when clap happened, like in lidar game, like it
SHAKIROVICH
13. Apr 2025 · 22:03 UTC
Really nice game, I liked everything about it, even the minimalistic enemies were fun to interact with, one suggestion would be adding another obstacle besides existing enemies, maybe one more type if enemies or some kind of environmental obstacle. Really liked the blind fate jump, it was natural that you would add it.
Haoro
13. Apr 2025 · 22:20 UTC
The game's interesting, I feel like having some other behaviors for enemies and taking off the mechanics to push them off would be more threatening 😊
ShisenGumii
13. Apr 2025 · 22:21 UTC
Interresting mechanics but the game need something to be better
Eugenik
14. Apr 2025 · 13:30 UTC
the logo design and the graphics are realy gooood.
Clink
24. Apr 2025 · 07:05 UTC
An impressively original entry, and one that stuck with me for a while after I reached its end. The clapping mechanic does a lot of heavy lifting here, though I also really enjoyed the creepy audio, especially the player character's death sound. *So* raw and agonising.

The enemy behaviour could have been a little more nuanced. Or, alternatively, it might have helped to introduce a second type of hazard in order to diversify the experience. The check-point system, on the other hand, was a very welcome addition, frequent enough for the player to not get too easily discouraged, but infrequent enough for the game to still pose some sort of challenge.

I enjoyed this one a lot. Would love to see it expanded upon some day, perhaps with a textured environment for extra spooky vibes!
Franciszek Pyrć
24. Apr 2025 · 17:05 UTC
I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better

Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms