SIRTET by Airgameboys
SIRTET is a digging game based on Tetris:

How to play:
- Play pieces by overlapping the soil completely.
- Score points by clearing the top line of the earth.
- You lose if you split the board into separate areas, or if your piece goes too deep.
Global highscore!
We were not able to add it on time for the jam, but we're logging anonymous match scores. So far the record is 58 lines (congrats anonymous Taiwanese player!).
| Link | https://airgameboys.jcarlosroldan.com/02%20sirtet/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/sertit |
Ratings
| Overall | 76th | 4.109⭐ | 71🧑⚖️ |
| Fun | 61th | 4.087⭐ | 71🧑⚖️ |
| Innovation | 35th | 4.214⭐ | 72🧑⚖️ |
| Theme | 241th | 3.993⭐ | 72🧑⚖️ |
| Graphics | 427th | 3.671⭐ | 72🧑⚖️ |
| Audio | 205th | 3.725⭐ | 71🧑⚖️ |
| Humor | 402th | 2.883⭐ | 62🧑⚖️ |
| Mood | 487th | 3.485⭐ | 67🧑⚖️ |
| Given | 31🗳️ | 42🗨️ |
Opposite Tetris:
@daandruff it was like that originally! The problem is that, because you can slide pieces from the side and skip the first row(s), there's more than one way of placing the same piece with the same rotation in the same column (hope that's not too confusing to explain).
I gotta give it up: I didn't think I ever wanted to play another "what if Tetris, but..." game in my whole life, but this is clever as hell. Great concept, great fit for the theme.
I kept going back and forth as I was playing: is this just Tetris? Like, does it have the same strategy as Tetris, just with a different perspective? No way, right? I mean, you can phase your pieces through the board. And I feel like I'm much better at this game than I am at Tetris. But then why do some moves *feel* just like Tetris?! This game's like a Zen koan and a magic trick at the same time.
But the overall gameplay is completely different. Congrats on the 26 meters!! As a tip, you can use the secondary button (X in the keyboard) to save one piece in the Hold corner, and use X again to swap it with the current one. The fact that you reached 26 meters without using it is quite impressive 👏
Oh, you know what would be cool? If you were allowed to create disconnected pieces, but only if they're the exact shape of a Tetris piece, and then you could get even more points by getting rid of it.
@meskaline Thanks!!
Checkout this vaguely among us shaped hole.

Great job on the game, here's my high score so far:

I could've played on, but I accidentally pressed left one too many times.
Very very cool! Keep making stuff like this!
It took me forever to even clear the first lines, because for whatever reason my brain didn't register the fact that the piece is registered only when covered completely by soil, but after that... uhh, no after that I was still sucking a lot. :sweat_smile:
But the entry feels very much complete. Loved the graphics, audio is awesome and the gameplay idea is very smart. Good job!


Congratulations!
@ everyone else: thanks so much for the kind words!! I think of the gameplay of this game as a happy accident. We first had the idea, then added the disconnection constraint while testing out, and it was magically a fully fledged emergent game experience!
Good job!
Well done!
I was a bit confused at the start which blocks would disappear; I think I would have liked to see the shape in the end location for a tiny moment before the earth blocks disappear. To make it more clear that the block continues until it's fully covered.
Once I got that, I got to 39 meters. :smile:
I would have liked it if up arrow would also mean turning the piece, since I am used to that :wink:
Fun retro looks and sounds. Well done! :clap:
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Update: I played once more and got to 41! :smile: Also, I just realised the name of the game is Tetris spelled backwards, hahaha :laughing:

I really like Tetris and so I was immediately curious how this variant would feel. I missed the controls I'm used to (e.g. from Jstris) where you get buttons to instantly drop and also ones to turn the piece the other way or to turn it 180 degrees... But I was glad at least the "Hold" was there ^^. It was an interesting challenge and some of the behaviour felt quite surprising, especially that the piece only removes ground once it is *fully* submerged.
The music was nice, the ground tiles with fossils + the excavation "depth" are a cute theme. Got to 37m :)
Already made it to 23 meters.
Just a miiiinor idea: why instead of the GAPS that kill you, not make soil FALL DOWN? Not just a physics element.. but actually makes a real-world connection :p and would make players be able to stay longer (I know from experience there is a fine line between difficulty and actually putting off players since the difficulty was introduced too early or before they get better at it). :peace:
Everything works very well, the gameplay is fun, the difficulty is perfect, loved your entry, great job!
Fun game, it's Tetris, but different enough that it made my brain hurt from all the "I think I know what I'm doing bu then oops, I left a gap and game over". The music fit really well, graphics were definitely cohesive, and who doesn't like Tetris, especially with a new twist on it?
Great entry, fun game, awesome job!