HMS Lumos by Helagos
Bug fix 2025-04-08 : Fixed a bug with the light upgrade that turned the screen white
Note : quality is better on itch.io
HMS Lumos is a vertical scrolling game where you dive beneath the sea with your submarine to search for treasures.
Be careful, you have limited oxygen and can't dive as deep as you want... for now. There's a small roguelite mechanic where you can upgrade your ship after each dive.
Additionally, as you dive deeper into the water, the light diminishes!
Controls:
Slide the bottom bar selector to move and dive the ship. Release it to dive much slower.
Throw treasures to reduce weight and slow down oxygen depletion.
Collect treasures and avoid hitting scraps.
Have fun!
Developed in approximately 23 hours.
Software used :
Game engine : Godot 4.3
Arts : Adobe Illustrator and Paint.net
Music : Bosca Ceoil
| Link | https://helagos.itch.io/ld-57 |
| Link | https://github.com/Souil51/ld-57-depth/tree/master |
| Original URL | https://ldjam.com/events/ludum-dare/57/hms-lumos |
Ratings
| Overall | 218th | 3.2⭐ | 27🧑⚖️ |
| Fun | 216th | 3.02⭐ | 27🧑⚖️ |
| Innovation | 253th | 2.72⭐ | 27🧑⚖️ |
| Theme | 77th | 3.86⭐ | 27🧑⚖️ |
| Graphics | 193th | 3.22⭐ | 27🧑⚖️ |
| Audio | 157th | 3.217⭐ | 25🧑⚖️ |
| Humor | 215th | 2.283⭐ | 25🧑⚖️ |
| Mood | 201th | 3.167⭐ | 26🧑⚖️ |
| Given | 44🗳️ | 26🗨️ |
Overall, simple but solid game, good job!

I would move the background elements a bit more, because it kinda confused me at the beginning, but only for couple of seconds. I thought it was like a map showing you where you are. Otherwise pretty fun game, quite relaxing. And a nice, calming music!
I couldn't quite understand how the game works with the amount of oxygen and losing items when Rising back up.
It seems it's unintentional, I also had my whole screen turn white after I bought the flash light.
A game with great potential, well done!
Thanks for your comments !
Replayed the game after the flashlight fix, much better experience (especially since I got the flash light right from the start on my previous attempts haha).
Cheers!
I'd like to see an indicator of how much oxygen it takes to rise to the surface (I was told I didn't have enough one time though I still had some in the bar). Noticed a little bug where the oxygen level low indicator doesn't go away for the next run.
Gameplay excitement could probably be improved by varying the movement speed of the obstacles and treasures, maybe adding some horizontal movement into the mix, make players have to anticipate and dodge.
Nice entry.
There were some small issues, like the fish going on the UI
Maybe need some more things, but Overral nice entry