Core Breach by joniv

Take your vessel into the core and instabilize the system.
| Link | https://jonivah.itch.io/core-breach |
| Link | https://jonivah.itch.io/core-breach |
| Original URL | https://ldjam.com/events/ludum-dare/57/core-breach |
Ratings
| Overall | 132th | 3.5⭐ | 23🧑⚖️ |
| Fun | 51th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 162th | 3.238⭐ | 23🧑⚖️ |
| Theme | 197th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 162th | 3.357⭐ | 23🧑⚖️ |
| Audio | 215th | 2.65⭐ | 22🧑⚖️ |
| Humor | 231th | 2.067⭐ | 17🧑⚖️ |
| Mood | 250th | 2.85⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 1🗨️ |
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A few hours after my first post :cat:
I found the bug :bug:
In the CameraFollow script, don't use **LateUpdate()**, but **FixedUpdate()** for a really better execution. Change the RigidBody Collision Detection for *Discrete* and Interpolate for *none*. Now the movement is really better - smoother. I guess that the *FollowRotation* script could be improved too with a SmoothDamp computation using a little latency or a slerp transition... I wish you the best for the next releases. Bye ++
PS : for a first update, this code seems better :

Only thing worthy of improvement ist sound. A music trak would be nice and the "alarm" sound i a little too repetative.
Really great submission.