Fathom by Tristam MacDonald
Take a retro-fueled trip in a rocket ship down an abandoned mine shaft. Try not to crash! How far down can you go?

Gameplay is something like asteroids/lunar lander in a procedurally-generated mine shaft. WASD or cursor keys to control the rocket (no touch input on mobile, sorry!) You have 5 health, temporary invulnerability whenever you take damage, and a depth counter for score.
Written in Rust and compiled to WASM. Everything is rendered in plain-old WebGL2. Apart from the font file, everything you see is drawn in code (and even the font is rasterised directly on the GPU).
| Link | https://github.com/swiftcoder/fathom |
| Link | https://swiftcoder.github.io/fathom/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/fathom |
Ratings
| Overall | 213th | 3.238⭐ | 23🧑⚖️ |
| Fun | 166th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 261th | 2.69⭐ | 23🧑⚖️ |
| Theme | 152th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 113th | 3.643⭐ | 23🧑⚖️ |
| Humor | 247th | 1.658⭐ | 21🧑⚖️ |
| Mood | 245th | 2.905⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 17🗨️ |
great job and good luck!
I found that I can gain high scores if I fall as slowly as possible and try my best to keep balance.
1000 high score. yey. But got into a bug one run when the score froze at 3 m after a collision.
I think since the gameplay and graphics are very simple, some 8-bit style sfx would have gone a long way too.
Something around 4000 was my high score :eyes: