Crypt by Sam Flemington
Explore a procedurally generated cave system with structures, enemies, and a foreboding atmosphere. Can you find the golden artifact and live to tell the tale?
How to play: - wasd to move, space to jump - arrow keys to swing your pickaxe - f: glowstick (w to throw upwards) - q: rope (w to throw upwards) - w to climb rope - p to pause
There may be audio issues with the web version, so I recommend the .exe
Diamonds give you more ropes, and green ore gives you more glowsticks.
If you just want to explore the world and see what the game has to offer, try the "explore" mode!
https://www.youtube.com/watch?v=XhyJw0VP-3E https://www.youtube.com/watch?v=3Ph_WO1Il2s
Tools used: Aseprite Godot 4.4 Ableton Live 11
| Link | https://github.com/sammyflemington/LudumDare57_Crypt |
| HTML5 on Itch | https://frogthulu.itch.io/crypt |
| Original URL | https://ldjam.com/events/ludum-dare/57/crypt |
Ratings
| Overall | 66th | 3.75⭐ | 22🧑⚖️ |
| Fun | 131th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 158th | 3.263⭐ | 21🧑⚖️ |
| Theme | 23th | 4.275⭐ | 22🧑⚖️ |
| Graphics | 71th | 3.925⭐ | 22🧑⚖️ |
| Audio | 32th | 3.944⭐ | 20🧑⚖️ |
| Humor | 136th | 2.813⭐ | 18🧑⚖️ |
| Mood | 105th | 3.632⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 7🗨️ |
realized how you're hinting direction. I had hard times tossing ropes upward, so had to gather more resources.
Meanwhile discovered way to dig stairs like in minecraft, even upwards: 
All in all, nice Godot game - beautiful pixel art, atmospheric kinda-volume sound, resources to gather, enemies to fight, caves to explore. I like how games about digging can took so different directions. Thumbs up!

Solid controls and very neat graphics!
Procedural generation is also very well done and exiting to see, especially in the COMPO category!
Hope this entry will be reviewed more to be pushed over 20 votes threshold. I am doing my part!
Note: i have a repeated problem where i would dismount unintentionally or fail to grab ropes. Not sure why, it works most of the time. Also feels like player should be able to use rope while being on one.
Sorry about the ropes, I'm aware it's a bit janky but I didn't have time to fix them during the jam. Hope it wasn't too much of a hinderance.
Ropes are hard, numerous examples in commercially released games are proof of that. It wasn't a hindrance.
Congratulations on making it past 20 ratings!