Well well... by patwork
This game is loosely inspired by Kratos' Chain of Balance falling sequence in GOW3. Created from scratch in 48 hours for LD57. The theme of the jam was "Depths". Runs best natively on Windows, but there is also a web browser version (OpenGL and WASM support required).
Tech: Godot 4.4, Blender 4.4, Gimp 3.0, Audacity 3.7 and jsfxr.
Controls: cursor keys or WASD.
Fonts: Copyright (c) 2011 Fontstage (info@fontstage.com), with Reserved Font Names, ‘Passion’.
| Link | https://patwork.itch.io/well-well |
| Link | https://github.com/patwork/LD57-Well-well |
| Original URL | https://ldjam.com/events/ludum-dare/57/well-well |
Ratings
| Given | 1🗳️ | 1🗨️ |
I loved the small ragdoll animation of the character when moving, and I laught when hearing the hurt noises.
It need focus but it's not that hard, however most of the time it's hard to see the obstacles as the character takes a lot of screen space.
When I got to 100 rings I thought that I would get an extra life, but it looks like it was rather the end of mine :laughing:
So, good work !