The Haunted Depths by ljg
In this game you are doing you find yourself stuck in a cave, without fully understanding how you got there. Luckily for you there is a beneficent being in the cave that might be able to help you out. Figure out where you are, what the beneficent being is, what the magic word is, and how you must say it. Then take attempt to escape!!
| Link | https://the-leo-g.github.io/LD57/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-haunted-depths |
Ratings
| Overall | 284th | 2.71⭐ | 33🧑⚖️ |
| Fun | 270th | 2.683⭐ | 32🧑⚖️ |
| Innovation | 267th | 2.633⭐ | 32🧑⚖️ |
| Theme | 225th | 3.167⭐ | 32🧑⚖️ |
| Graphics | 276th | 2.633⭐ | 32🧑⚖️ |
| Humor | 63th | 3.397⭐ | 31🧑⚖️ |
| Mood | 243th | 2.931⭐ | 31🧑⚖️ |
| Given | 40🗳️ | 39🗨️ |
The writing is clever, giving enough hints while needing a bit of thoughts to be able to answer right.
Like the others, I would have loved to have more visuals to immerse myself more in this universe.
But great work anyway !
text; I think Godot might be a bit overkill here :P
As others mentioned, some music or other forms of interaction would have gone a long way, but perhaps you ran out of time. I feel especially Audio could have gone a long way here.
Still a nice job though :)
The humor was very nice, the dialog tree just the right size, and the dialog system is juicy. I think you can expand this into multiple stories, here is an example. I remember a tv episode of an old show where devils reunited for a drink and talk about how humans reacted to their downfall and laugh about it, since we humans look clueless and impulsive and find out way to late there was no turning back.
I think integrating different character per run would make it engaging and adding a jazzy soundtrack with small sounds for the different dialog reactions.
It was a fun entry.